Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Arulco Special Division
Re: New feature: Arulco Special Division[message #343740 is a reply to message #343739] Tue, 12 January 2016 00:04 Go to previous messageGo to previous message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
True, but while some people seem to like this idea at first glance, what would it really add?
You'd add a couple named characters to the enemy force that are just as dumb, in most mods just as badly equipped and to 90% not even close to being the killing machines, statswise, that Mike is. All you do is annoy players by having them somehow* deal with people they wanted to hire later.

*Fight, primarily. Although you could conceivably add options to buy them off or convince them by having a friend along or something.

[Updated on: Tue, 12 January 2016 00:06]




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