Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Arulco Special Division
Re: New feature: Arulco Special Division[message #343754 is a reply to message #343753]
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Wed, 13 January 2016 13:34
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Meh. First off, that would require new item selections (like in EnemyGunChoices.xml etc.) just for that. Then, someone would have to fill those tables. Then, override normal equipment generation.
Enemy group travel/movement/attack behaviour is deep within the normal strategic AI. It is very convoluted and easy to unintentionally break (this is the prime reason I came up with this). This would definetely require changes there, like telling an attack group during the day to never ever attack a sector even though it would be logical. Retreating/replacing with other groups is theoretically already in code, but in practicea giant mess.
I also don't really see the gain. While the first two or so night attacks would be harder, you also get their gear - after that, every nighttime encounter after that becomes easier.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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New feature: Arulco Special Division
By: Flugente on Sat, 09 January 2016 21:02
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Re: New feature: Arulco Special Division
By: grim on Sun, 10 January 2016 02:03
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Re: New feature: Arulco Special Division
By: Flugente on Sun, 10 January 2016 16:49
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Re: New feature: Arulco Special Division
By: buuface on Mon, 11 January 2016 06:43
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Re: New feature: Arulco Special Division
By: Flugente on Mon, 11 January 2016 13:06
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: buuface on Tue, 12 January 2016 08:39
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Flugente on Tue, 12 January 2016 21:07
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Re: New feature: Arulco Special Division
By: CVB on Tue, 12 January 2016 23:37
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: buuface on Wed, 13 January 2016 10:03
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Re: New feature: Arulco Special Division
By: Flugente on Wed, 13 January 2016 13:34
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Re: New feature: Arulco Special Division
By: Flugente on Sun, 20 March 2016 20:38
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Re: New feature: Arulco Special Division
By: Panzer on Sun, 20 March 2016 22:31
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Re: New feature: Arulco Special Division
By: Morbo513 on Mon, 21 March 2016 17:23
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Panzer on Tue, 22 March 2016 01:02
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Zarax on Sun, 19 June 2016 14:27
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: grim on Tue, 12 January 2016 17:48
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Re: New feature: Arulco Special Division
By: Zarax on Mon, 20 June 2016 09:28
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: TrentL on Mon, 01 May 2017 03:42
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Fri, 24 April 2020 23:33
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Re: New feature: Arulco Special Division
By: Kitty on Sun, 07 June 2020 03:25
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Sun, 07 June 2020 23:06
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Mon, 08 June 2020 07:30
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Re: New feature: Arulco Special Division
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Re: New feature: Arulco Special Division
By: Kitty on Mon, 08 June 2020 16:56
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Re: New feature: Arulco Special Division
By: Kitty on Sat, 20 June 2020 23:34
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Re: New feature: Arulco Special Division
By: rftr on Sat, 03 April 2021 20:11
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