Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New ammo type: cryo ammo
Re: New ammo type: cryo ammo[message #343859 is a reply to message #343858]
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Tue, 26 January 2016 13:29
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CVB |
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Messages:129
Registered:September 2014 Location: Berlin |
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Ok, that saves a couple of frames. Still, we have 3 (Tank, Hummer, IC Truck) or 5 (if we include jeep and Eldorado) vehicles times 4 directions times 12 frames, 144 to 240 frames. With an additional 48 for every vehicle that may get added in the future.
And what about "eye candy" vehicles, those that are only tile set elements like the pickups at various farms or the planes at the airports? As a player I would expect that I can shatter them the same way...
Could you research this ammo a bit more?
Maybe if a hit on a frozen vehicle creates a blinding white flash before the shattering begins because of (insert techno babble), we could get away with using one generic cloud of shards and splinters.
Oh, and after seeing those animations: what happens if a prone chararcter is hit?
[Updated on: Tue, 26 January 2016 13:30]
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Sergeant
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New ammo type: cryo ammo
By: Flugente on Sun, 24 January 2016 20:51
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Re: New ammo type: cryo ammo
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Re: New ammo type: cryo ammo
By: CVB on Sun, 24 January 2016 22:14
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Re: New ammo type: cryo ammo
By: Flugente on Sun, 24 January 2016 22:41
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Re: New ammo type: cryo ammo
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Re: New ammo type: cryo ammo
By: CVB on Mon, 25 January 2016 01:40
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Re: New ammo type: cryo ammo
By: Parkan on Mon, 25 January 2016 09:55
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Re: New ammo type: cryo ammo
By: CVB on Mon, 25 January 2016 15:02
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Re: New ammo type: cryo ammo
By: Flugente on Tue, 26 January 2016 01:03
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Re: New ammo type: cryo ammo
By: CVB on Tue, 26 January 2016 13:29
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Re: New ammo type: cryo ammo
By: Flugente on Tue, 26 January 2016 14:14
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Re: New ammo type: cryo ammo
By: CVB on Tue, 26 January 2016 18:34
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