Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Not a feature: classic air raids
Re: Not a feature: classic air raids[message #343910 is a reply to message #343909] Sun, 31 January 2016 00:22 Go to previous messageGo to previous message
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Messages:2657
Registered:December 2012
Location: Russian Federation
Air Raids were activated in DoM and JA2'005 and worked without problems as far as I know. (and the source of both mods is available though 1.13 code is very different thing from vanilla)

The most interesting part is possible game balancing.
Some thoughts:
For example, if player is not controlling air space in current sector, enemy can use radio operator to call air strike that will arrive in 10-15 turns, so player will have to kill all enemies in sector in that time or hide in some building or retreat.
Air raids should be probably disabled in cities to avoid massive damage to buildings and neutral/quest civilians.



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