Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab » Radio expansion
Re: Radio expansion[message #344556 is a reply to message #344552]
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Tue, 15 March 2016 21:22
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Hmm. This would require not only keeping track of which merc knows the location of which enemy (which the code already does), but also which merc received information about what enemy by what other mercs. This would then also have to be updated. This has to be done separately of the current system - on your second example, B would get a bonus against the enemy if A communicated about the enemy prior, even if A no longer sees the enemy... this is somewhat convoluted.
To be honest, while I appreciate radios getting more useful, I don't really see the gain. If the boni are small, one won't bother with this. If they are huge, one will have to constantly radio whenever we see a new enemy, or just upon switching positions/every new turn. This seems very tedious to me.
Note that I recently removed the need for batteries from radio sets. Maintaining batteries is boring - the optimal way to go is to simply have them, there is no benefit in choosing differently here (as we have for different, incompatible attachments). You simply have another thing to take care of, but there are no tactics, thought or anything involved. Batteries for NVGs would be even worse - one has to acquire tons of batteries and check for those dumb mercs to always have some. Strictly speaking, the same argument goes for food and gun cleaning as well.
[Updated on: Tue, 15 March 2016 21:29]
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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