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Re: Arulco Revisited Revived?[message #344722 is a reply to message #344703] Sat, 26 March 2016 17:31 Go to previous messageGo to previous message
edmortimer is currently offline edmortimer

 
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Registered:January 2015
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Quote:
The plan is to first make any technical updates necessary to play with current releases, hardening AR a bit against further basic 1.13 changes in the process, to update item placement for items introduced since AR1.4 was released and to improve a couple of maps to fix balance issues.
The next step will be to implement tileset changes and fix any regressions that might introduce.


At that point you could release an AR update that will satisfy the purists, and then go on to add your changes that will make the mod (IMO) better, and release that under a slightly different name.

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