Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: easily placed extra civilians
Re: New feature: easily placed extra civilians[message #344889 is a reply to message #344874]
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Tue, 05 April 2016 23:50
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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The AI would sometimes use it. It does check whether it has several guns which one to use (afaik), but this would not work on armour. Additionally, a modder might want to explicitly have an enemy use a specific item (like, say, the leader of a criminal gang using a custom-set golden desert eagle). Without controlling the entire inventory, this might not happen (so on, say, higher progress values, the enemy might get spawned with a MG3 and use that, which is reasonable gamewise but not what the modder intended).
If I recall, the trigger NPC issue was (still is?) used in many mods. Modders found out that all civs respawned in a map if all had been killed. That's why on a few maps where you are supposed to battle enemy civilians, there is a cow stashed away at the side lines - cows are on the civilian team, and nobody is likely to harm them. So only when you killed the cow did the enemies rise again ;)
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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New feature: easily placed extra civilians
By: Flugente on Sun, 03 April 2016 17:20
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Re: New feature: easily placed extra civilians
By: smeagol on Sun, 03 April 2016 17:59
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Re: New feature: easily placed extra civilians
By: CVB on Sun, 03 April 2016 19:27
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Re: New feature: easily placed extra civilians
By: Flugente on Sun, 03 April 2016 19:45
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Re: New feature: easily placed extra civilians
By: CVB on Sun, 03 April 2016 22:30
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Re: New feature: easily placed extra civilians
By: Flugente on Sun, 03 April 2016 22:46
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Re: New feature: easily placed extra civilians
By: CVB on Sun, 03 April 2016 23:56
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Re: New feature: easily placed extra civilians
By: Kitty on Sun, 05 May 2019 19:11
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Re: New feature: easily placed extra civilians
By: CVB on Tue, 05 April 2016 09:53
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Re: New feature: easily placed extra civilians
By: Flugente on Tue, 05 April 2016 14:07
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Re: New feature: easily placed extra civilians
By: CVB on Tue, 05 April 2016 17:02
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Re: New feature: easily placed extra civilians
By: Flugente on Tue, 05 April 2016 23:50
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Re: New feature: easily placed extra civilians
By: CVB on Wed, 06 April 2016 16:16
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Re: New feature: easily placed extra civilians
By: Flugente on Thu, 07 April 2016 01:06
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Re: New feature: easily placed extra civilians
By: CVB on Thu, 07 April 2016 14:44
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: Wil473 on Thu, 07 April 2016 19:49
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Re: New feature: easily placed extra civilians
By: CVB on Mon, 11 April 2016 21:02
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Re: New feature: easily placed extra civilians
By: Flugente on Mon, 11 April 2016 21:13
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: Slax on Sun, 15 May 2016 21:35
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: Kitty on Mon, 03 June 2019 01:01
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: Kitty on Mon, 03 June 2019 06:46
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: tais on Sun, 03 April 2016 22:04
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Re: New feature: easily placed extra civilians
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Re: New feature: easily placed extra civilians
By: Kitty on Sun, 05 May 2019 18:56
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Re: New feature: easily placed extra civilians
By: Kitty on Mon, 03 June 2019 00:47
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