Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: easily placed extra civilians
Re: New feature: easily placed extra civilians[message #344931 is a reply to message #344889] Thu, 07 April 2016 19:49 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Flugente wrote on Tue, 05 April 2016 15:50
If I recall, the trigger NPC issue was (still is?) used in many mods. Modders found out that all civs respawned in a map if all had been killed. That's why on a few maps where you are supposed to battle enemy civilians, there is a cow stashed away at the side lines - cows are on the civilian team, and nobody is likely to harm them. So only when you killed the cow did the enemies rise again ;)


Yup, a few of the old UC maps had to be edited solely for the purpose of adding a cow...



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

 
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