Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: militia resources
Re: New feature: militia resources[message #346364 is a reply to message #346344] Mon, 25 July 2016 00:42 Go to previous messageGo to previous message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
This feature at least forces us to "pay" something for the militia's equipment, which is a great thing.

A few minor points, though:
- you cannot give a few militia a certain gun that you prefer them to have, not even a gun-type (some extra guys with a colt commando could come in handy... Would be cool to create some guards for your supporting personnel like Flo, mechanics, etc. or some guys to accompany you with the weapons you prefer, especially now that you have an organisation like Kerberus.
- there is still a lot of difference in price between some pea-shooter and a decent sniper rifle which is not really reflected in this new resource system, but that may be a matter of opinion.

Don't get me wrong here, I welcome any creative optional add-on to the game - nice job again, Flugente! ;)

[Updated on: Mon, 25 July 2016 00:45]

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