Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: militia resources
Re: New feature: militia resources[message #346365 is a reply to message #346364]
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Mon, 25 July 2016 13:57
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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- Well... you can have a militia squad that you order to move in strategic whenever Flo etc. move, so they kinda 'follow' her. As far as equipping militia goes - hand-equipping militia would be absurdly tedious. While we could store their inventory (in condensed form) in the individual militia profiles (which I originally planned to do), not only would this require a staggering amount of UI work, this would also mean we would have to constantly manage their inventory. Managing inventory for 64 mercs is already tedious at times. Managing hundreds of militia would be painful.
I do somewhat get the appeal though
- Well... yeah. This feature essentially is a very broad simplification, as such, this has to be expected. Though have a look at the ini values - you can set some modifiers so that, for example, pistols always give less resources than sniper rifles etc.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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