Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab » Trade menu changes
Trade menu changes[message #347395]
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Tue, 25 October 2016 23:02
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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As I find myself having more ideas than time to construct them, I can at least outline them so they aren't forgotten (perhaps someone else might even pick them up). Hopefully I can also get feedback along the way.
One thing that is unchanged from vanilla is the way trading works. And the mechanic itself holds up well. We can browse the trader's inventory, see what stuff costs and how much there is, and see whether or not he wants to buy something.
There are, however, a few things I think could be improved:
- If we are not sure whether or not the trader would buy an item from us, we have to offer it, hear their 'nope, won't buy' speech, and then put it back into our inventory by hand. Not a problem in itself, but exhausting if done for many items.
Idea: When trading, have items in your inventory that cannot be traded be marked/shaded/whatever, so that we can instantly see what the trader does not buy. The mechanic doesn't have to be changed, just mark the items. - Traders have a limited amount of money. It would be neat if we could see that, so we know when we have to stop offering stuff, without trying to offer smaller and smaller items.
- If we sell identical items, they clutter the inventory by being listed singularly (even though stacks can be handled as well). It would be reasonable for Tony to show use one stack of 12 9mm mags instead of 12 single 9mm mags, no?
- When selling large quantities of items (like, say, using Flo to sell several truckloads of obsolete guns at once), we have repeatedly go to strategic, move guns into her inventory, go to tactical, sell them, go to strategic again... it would save a lot of time if we could access the sector inventory in tactical, at least while trading.
- While we always have to maintain compatibility to 640x480 resolution, we could increase the number of trade slots drastically if the resolution allows it, no? I mean look at this:
Anyway, feedback (and further ideas) welcome.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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