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Re: NCtH "bug"[message #347440 is a reply to message #347431] Mon, 31 October 2016 07:17 Go to previous messageGo to previous message
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Messages:2656
Registered:December 2012
Location: Russian Federation
Enneagon wrote on Sun, 30 October 2016 22:54
The core assumption here is that it's fixed time to handle a gun, not affected by person agility or other stats (usually mean as the mechanical action of the gun itself), thus the number of shots a gun can make per turn never change regardless of who uses it. It can be disputed how accurate and applicable such assumption is, but it's quite popular (as often aid in game balance besides other things) and is used by original JA, and never reversed.

Not exactly true in 1.13, because:
; Percentage APs reduction needed to fire LMGs on burst or autofire modes
FIRING_SPEED_BONUS_LMGS = 10

; Increased speed by percentage when firing 
GRENADE_LAUNCHERS_FIRE_AP_REDUCTION = 20
ROCKET_LAUNCHERS_FIRE_AP_REDUCTION = 20

; Percentage APs reduction to fire shotguns
FIRING_SPEED_BONUS_SHOTGUNS = 10

; Percentage APs reduction to fire pistols and revolvers
; You should consider that "15" means that expert gunslinger has the same bonus to firing 
; speed as if you would place reflex sights on your gun. While no pistols are allowed to mount
; reflex sights, this gives them at least some compensation
FIRING_SPEED_BONUS_PISTOLS = 15




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