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Re: New Quest: a questline continues...[message #348849 is a reply to message #348797]
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Tue, 14 February 2017 02:24
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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0.9: Well, they could be found when I committed this... not sure what would have changed this. Have you tried forcing them to appear by altering the lua scripts?
1. I don't think so... though you could add that via script, which isn't a bad idea.
2. Uh. Not sure, I think I placed them in buildings when possible. See the script, Im not at the code atm.
3. They walk a big, like normal civs, but not much.
4. Unless someone accidentally kills them in tactical combat, no.
5. No. They look like always.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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