Home » MODDING HQ 1.13 » v1.13 Feature Requests » Hack the Sam site launch control
Hack the Sam site launch control[message #351974] Tue, 09 January 2018 23:59 Go to previous message
townltu

 
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Registered:December 2017
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Not a request for an urgently required feature, like e.g. the adjustment of specific cycles;),
only deco stuff just in case one of you coder wizards (you look here from time to time, dont you?)
is running out of ideas.

The 2nd option to disable the Sam site contol panels, with a twist:

While the explosion delivers reliable feedback that the control panel is disabled,
the hacker can only confirm the successful hack with his skill +(whatever attribute/skill appears reasonable)+ random number.
So in game it would require not to turn the disabled panel into rubble on success,
and to mask the real condition of airspace with what the hacker thinks was the result of the hack attempt.

The hack could be split into 2 parts to allow mercs with 2 different skills the hack,
as afaik we only have 2 hackers in the game:

Hardware sabotage by Engineer,
Software sabotage with hacking skill.
Engineer & hacker background may perhaps add up
(/edit) for the chance of succees and determination whether successful or failed.


Since we have the backdraw of uncertainty,
the advantage of a hack could be an automatic miss for the 1st rocket fired at the heli,
which is/may_be then recogized by the SAM site crews and repaired like a blown up control.

[Updated on: Wed, 10 January 2018 00:45]

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