Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Absurdly small code changes  () 1 Vote
Re: Absurdly small code changes[message #352514 is a reply to message #352503] Thu, 22 February 2018 20:59 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
In my personal opinion, the <bEvolution>-tag in MercProfiles.xml is one of the most stupid, infuriating things in this game. In case you do not know, <bEvolution> affects how fast we gain stats, in addition to the regular stat gain code:

  • 0 - we gain stats normally
  • 1 - we do not gain stats at all
  • 2 - we loose stats when we would normally gain them (apart from training, which does nothing for us).
  • 3 - we gain stats at 75% of the normal speed
  • 4 - we gain stats at 50% of the normal speed
  • 5 - we gain stats at 25% of the normal speed

The bizarre settings 1 or 2 are mostly set to old mercs. But don't affect all old mercs. Unless you scan MercProfiles.xml for this specific tag, you have no clue about this. The bios don't tell you. Nothing tells you. This gets a lot more frustrating when you consider that anyone who isn't extremely familair will have no clue such a thing even exists. What tops the bullshit is that MercProfiles.xml is read into a savegame at the start of the game. Changing that xml will not affect an ongoing campaing (for code-related reasons that are somewhat justified and not the issue here).

If I recall I wanted to change that some years ago, and someone else said 'better not, it's a vanilla code, don't delete a feature' or something like that, don't remember exactly. That doesn't change the fact that explaining to a enthusiastic newbie that

  • yes, that merc you hired won't learn anything
  • no, that's not a bug. It's a feature!
  • well, you can change that, but you have to restart the entire campaign

is not exactly a fulfilling approach.

As deleting that tag is apparently a no-no, I've decided on a compromise: as of r8525 & GameDir r2405, if DISABLE_EVOLUTION in JA2_Options.ini is now set to TRUE (it's default value, because I say so), this tag will be ignored. No more half-learning, or not learning, or negative learning. Any newbie not knowing that mechanic (which is, well, everybody really) won't experience that frustrating tidbit. Any hardcore classic gamer can simply alter that option and experience it as always.

[Updated on: Thu, 22 February 2018 21:01]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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