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Re: AV v1.10[message #352984 is a reply to message #352982] Fri, 06 April 2018 10:39 Go to previous messageGo to previous message
Victor_Tadeu is currently offline Victor_Tadeu

 
Messages:98
Registered:December 2015
Location: Brazil
edmortimer wrote on Fri, 06 April 2018 01:54
Adding weapons you also need to mod Weapons.XML

Thank you for finding the problem with the new Rossi carbines! I would have sworn I checked the BigItem graphics because that was the first thing I thought of when I saw your screenshot! I guess I need a vacation! not sure Here are the correct BigItem graphics for those 2 carbines.

As for Devin . . . Another player had the same problem, but when he reinstalled Update 3 the problem went away. Obviously that is not working for you, which makes things difficult. I did tweak his inventory in Update 3 (he had a SMG for sale which he shouldn't have had) - here's his previous inventory from v1.10 base.

I'll go over his inventory very closely in the morning to see what happened. Seems I had a bad month last month! I need more sleep tired

I am keeping the items to 1999 and before, so 21st century items can only be found in Orta and are one-off. So I can include the new Brazilian one there for you.



Man, you deserves a vacation after doing such awesome mod!!... kidding, lazyboy, BACK TO CODING!!! I hear you type but I don't hear you code!!

So the problem with Devin probably is fixed, I just need him to respawn in my save that I started without the update and Devin still is where I first found him without the update. Problem is I think the respawn only happens if he moves out of Drassen to somewhere else after some days, but I don't know where he will go and I'm liberating Alma now, not other city he can move to (he says he only go to the northen ones). In the save I started with update 3 installed to test Bobby Ray he is not in Drassen and I don't want to keep playing that one just to find him. It's no big deal, I rarely if at all purchase something from him, I will just keep playing and next time I find him I will check out. I do not want to dive into this right now if it is already fixed and he just need to respawn, and if it is working for you and other player I think it does not worths your attention too.

\/\/\/\/\/\/\/\/\/\/\/\/ DANGER, BIG USELESS TEXTS BELOW! NOTHING TO DO WITH BUG REPORT, READ AT YOUR OWN TIME WASTING WISHES \/\/\/\/\/\/\/\/\/\/\/\/

About the Imbel IA2, no prob! Last time I actually added a bunch of brazilians weapons mainly from the 70s and 80s, but most of them are very minor ones with very short production or just prototypes, so I don't think it worths your time. But if you want to take a look at some, I think the more interesting ones are the Lapa FA 03 Bullpup rifle and the ENARM Pentagun. Just in case you are interested in exotic/obscure weapons:

- The Lapa FA 03 was one of the very earliers bullpup designs in the world and at the time it was completed only the FAMAS and Steyr Aug was in active service. It was developed by Nelmo Suzano, a prolific weapon designer, but the Brazilian Army refused the gun because it felt more like a plastic toy than a firearms to them (it was the 70s and they was used to the FAL) to the point they even gave the FA 03 old crappy old surplus ammo during the tests. When Lapa tried to offer FA 03 in the international market it already was taken over by the Aug and there was no easy way a small company from a third world country could compete with that at this time, especially from a company that was small and obscure even at it home country, nothing like Rossi, Imbel or Taurus.

- The other one is the ENARM Pentagun revolver shotgun. It was a 12g shotgun with a revolver-like cylinder, pretty cool to look at, loosely based on the Lapa FA 03 and also developed by Nelmo Suzano, this time in another (small) company, ENARM. It was supposed to go tests by Brazilian Army, but again, the weapon was faced with skepticism by the conservative brazilian militaries at the time so it never went the tests and felt to obscurity.


In fact when I added this weapons it was a small tribute to Nelmo Suzano, who also developed hunting rifles, submachineguns, machinepistols and another bullpup rifle, but never was taken seriously by conservative Brazilian Armed Forces, to the point he was more praised offshore than in his own country. He also came in a pretty bad timing, during the 80s and later in the 90s, when brazilian economy was all the way down the hole, and most of the country military industry went to sh*t with the lack of new contracts from the Armed Forces and no political interest in them... pluuus one of the main international costumer starting a small war against Kuwait in 1990 and becoming enemy of the most powerful country in the world. No good for business that is.

I also already had started to work in the Lapa FA 03 graphics before I was told the XML Editor is no longer a good option. I may try to finish it off anyway since I already made the pics and know how to add them. I will see how things are made in Item.xml and Weapons.xml, clone a similar gun and edit it to be something new. If I succed, I may do a small "Nelmo Suzano pack" for my personal use and post here to anyone else willing to use it. Maybe you can add in one weapon or two from the pack or even ask me to do something for you if my work is solid (and probably isn't). Would be a pleasure to contribute with your project and Jagged Alliance 2 community in general.

EDIT: Actually just by speaking about it I get excited to add those weapons again. Tomorrow or next week I may try to finish the Lapa FA 03, and if I succeed, I think I will start a topic here in Arulco Vacation subforum presenting my small pack project for other people see what I'm planning to do.

[Updated on: Fri, 06 April 2018 11:13]




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