Thanks to Spinasso and my small contributions, we can now use Max Payne as yet another merc. He works just like myothermercs, but as that would fit the third game, can be found in the most run-down bar of Arulco (perhaps he wants to take care of yet another mob?).
I admit the NPC recruitment phase isn't the best (we were severely limited in sound and portrait choices), but he works just fine (and now I know better how .npc scripts work [new bugs to find ]). A grumpy, alcoholic psycho that narrates some of his lines fits just in with the rest of our selection of wackjobs.
We can justify a variety of traits for him - I went with the above, which makes him efficient with pretty much all firearms. In case he seems a bit weak, stat-wise, keep in mind that this is him at about the time of the third game, when he was a broken alcoholic that had already survived the first 2 games somehow.
You can of course change him in Mercprofiles.xml etc. - he has profile number 214.
At the moment we only have soundfiles for Max Payne 3, which is somewhat limiting. I can't really make any solid buddy or hate relationship with that. Perhaps someone might be interested in getting the sounds from part 1 and 2 ?
You might also notice that the Ryder twins have new faces, because edmortimer and townltu got busy and made portraits. 200% more chinese, woohoo!
I've redone the gear kits for Shepard - we now have 3 kits along the same idea increasing in price and quality, and 2 special kits (P90 for CQB and SVU for sniping).
This was built for r8570 & GameDir r2424.
As these mercs are obviously not from the Jagged Alliance lore, they won't go into any official release.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.