Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New (unofficial) merc: Max Payne
Re: New (unofficial) merc: Max Payne[message #353790 is a reply to message #353789] Thu, 14 June 2018 22:03 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
First of all, this isn't the usual method of placing NPCs - the stock ones are placed in the map itself etc.. It seemed to me that this was a much, much easier way, and... well, it is happy

The 'noticed someone' check only appears in wilderness sectors, I see no easy deactivation method otherwise.

Checks for quests and facts are easy:

if  (not ( ( gWorldSectorX == 6) and ( gWorldSectorY == 3) ) and not MercIsDead(Profil.MAX) 
		and (gubQuest( Quests.QUEST_ESCORT_SKYRIDER ) == qStatus.QUESTINPROGRESS) and (CheckFact( Facts.FACT_ANGEL_LEFT_DEED, 0 ) == true) ) then
...



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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