Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Externally fed machineguns
Re: New feature: Externally fed machineguns[message #353794 is a reply to message #307574] Fri, 15 June 2018 02:56 Go to previous messageGo to previous message
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Messages:81
Registered:March 2013
Hello!
You refused the idea of replacing a gun magazine with an ammo belt what seems to be one bad decision!
Was that decision made purely by design concept or unwilling to mess with accordingly boosted complexity of coding?

I think it'd be righter to focus on MG feed process instead of MG team. Something like this:
1) MG must be UNLOADED
2) MGner must have his weapon IN ANY HAND
3) if 1)+2)=OK he/helper must spend APs for READYING / INSERTING belt into the gun (10-20 by default) *
* maybe by $-menu? You could even to choose which belt in a vest (if a vest has some belts) / other places to feed from this way!
4) the ammo belt TEMPORALLY CLONES itself. One copy stay like it is (and is the base). Another is temporally inserted (temporal magazine). Shooting the gun causes both copies sync-spend ammo! Of course "temporal magazine" disappears if 5) happens!
5) Removing MG from hands, depleted or taken away belt means the process must be repeated
If you could do this that would be very cool! I like very much both this feature and how it interfaced now. But I feel strong luck of adjustments I described above.
To explain further I have to highlight the most disturbing things at now! It is inability to feed MG with unmatching ammo (HP, AP, Tracer...) and this weird way how ammo count allowed to be fired (from OUTER source) depends on ammo count INSIDE MG magazine.

Additionally possibility to feed (the way described above or the present one) from attachment may be useful. And further would go a special ammobelt slot (somehow involving spending APs) instead of secondary hand for guns recognized as belt-feeded to allow belt-feed without helper / special vest. This way could difference between MG able to attach an ammobox to itself like PKM and MG not able to be highlighted.
Another problem is you cannot transform ammo to for example 200 round belt IF you don't have a MG with this amount!!! Not sure how this is to do the simplest but have one thought. It's an attachment like "masterkey" UB shotgun plus coding that an UBgun cannot be chosen by scrolling through firemodes (by "B" key) if it's ammo belt.

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