Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New merc (kinda): chaos Buns
Re: New merc (kinda): chaos Buns[message #354256 is a reply to message #354255]
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Wed, 08 August 2018 16:46
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General_Chaos |
Messages:4
Registered:July 2018 |
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"Chaos Buns", while hardcoded, can be easily disabled using Disease.xml, so she would never betray the Emperror go nuts.This should not be a problem for a common 1.13 player, assuming total amount of options that can be edited this way.
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Civilian
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New merc (kinda): chaos Buns
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Re: New merc (kinda): chaos Buns
By: townltu on Fri, 27 July 2018 14:44
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Re: New merc (kinda): chaos Buns
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Re: New merc (kinda): chaos Buns
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Re: New merc (kinda): chaos Buns
By: Gopan on Wed, 08 August 2018 00:34
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Re: New merc (kinda): chaos Buns
By: ZedJA2 on Wed, 08 August 2018 09:03
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Re: New merc (kinda): chaos Buns
By: Gopan on Wed, 08 August 2018 12:33
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Re: New merc (kinda): chaos Buns
By: townltu on Wed, 08 August 2018 13:29
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Re: New merc (kinda): chaos Buns
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Re: New merc (kinda): chaos Buns
By: Flugente on Thu, 09 August 2018 00:16
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Re: New merc (kinda): chaos Buns
By: ZedJA2 on Mon, 13 August 2018 22:55
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Re: New merc (kinda): chaos Buns
By: Flugente on Mon, 13 August 2018 23:12
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Re: New merc (kinda): chaos Buns
By: ZedJA2 on Tue, 14 August 2018 05:36
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Re: New merc (kinda): chaos Buns
By: Wil473 on Fri, 07 December 2018 16:52
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Re: New merc (kinda): chaos Buns
By: Flugente on Wed, 12 December 2018 22:57
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