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Re: New feature: Burying the dead[message #354338 is a reply to message #354330] Mon, 13 August 2018 22:30 Go to previous messageGo to previous message
ZedJA2

 
Messages:202
Registered:January 2018
This feature seems workable as a player, in that we have an assignment and we can use a variety of mercs (strong or medically inclined) to solve the issue. So this part of the disease features seems interesting. I can see where if we use, as players, the full resource structure, workforce, and the Special Division (forget exact name) where this part of disease works nicely. It makes sense and should not take up a whole lot of time to task out solutions.

I'd ask if mercs who bury the corpses gain any STR over time when they do so? (This would be useful when assigning lesser mercs like those from M.E.R.C. to such tasks), and would tempt players to use the burial concept even more.

If this substituted for the original disease feature, I could see where increasing number of corpses left to rot might increase Zombie Attacks, and might cumulatively have a chance to add a superior Zombie to the attack squads.

In comparison, although it sort of makes sense, I'm really not a fan of the food contamination aspect of disease. If only because then just tracking and dealing with food plus the disease aspects becomes a huge burden of makework. The concept is good, but since any item is a carrier of the disease -- that's a huge load on the gameplay per hour. The constant need for food and drink, using up inventory and time, added to the burden of tracking diseased items -- wow that's a lot of work. Of course that means, take care of it right away, but then I get the feeling I'm more of a UNESCO force than a bunch of mercs.

[Updated on: Mon, 13 August 2018 22:41]

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