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Re: New feature: Burying the dead[message #354343 is a reply to message #354338] Mon, 13 August 2018 23:08 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Mercs gain quite a bit of STR over time. From personal experience I can tell you that digging holes deep enough to take a person is hard work.

Currently zombies do not rise from corpses in unloaded sectors. I could add that... some day, I guess.

Yeah, food contamination is a neat idea but rather annoying as you don't know what object is affected. Marking tainted objects would render this pointless as well, so I'm not sure whether that can be improved.

I'm always pondering whom I'll assign to what 'role' in case I ever start playing this game again. You know, trainers, medics, repair squad, spies, San Mona duty, interrogators, vultures, now undertakers... Currently I'm at 40+ mercs serving in non-combat roles big grin



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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