Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Rebalancing Scope and sight mode mechanics
Re: Rebalancing Scope and sight mode mechanics[message #354973 is a reply to message #354972] Wed, 19 September 2018 01:06 Go to previous messageGo to previous message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Morbo513 wrote on Wed, 19 September 2018 02:52
Ed: Just had another one; The higher the magnification of the scope, the greater the CtH penalty against a moving target, to emulate the difficulty of tracking them visually and maintaining a lead.

It's implemented in my Ja2+AI project: it's harder to shoot at moving target using high magnification scope, both in OCTH and NCTH.
It can also be implemented in stock 1.13 to some degree by using <PercentTargetTrackingSpeed> modifier, but only for NCTH.



Left this community.

Report message to a moderator

Lieutenant

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Adjustable Weapon Jam Ratio for Mercs/Enemies or both?
Next Topic: 8-bit colours
Goto Forum:
  


Current Time: Fri Jan 10 22:16:36 GMT+2 2025

Total time taken to generate the page: 0.01175 seconds