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Re: A few questions about 1.13 gameplay[message #355057 is a reply to message #355055]
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Sun, 23 September 2018 21:00
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LatZee |
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Messages:187
Registered:December 2015 |
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Just to make sure we're talking about the same thing, when creating new game there is an option Progress speed of item choices, that goes from very slow to very fast. The higher it is, the sooner will enemies get higher coolness weapons. So lowering it will slow down the weapon progression. Also, in Ja2_Options.ini there is a modifier to quality of equipment carried by enemies.
;------------------------------------------------------------------------------------------------------------------------------
; Enemy item quality modifiers
; These settings modify coolness value for enemy item selection. Valid values are from -5 to 10
; Default is 0
;------------------------------------------------------------------------------------------------------------------------------
ADMIN_EQUIPMENT_QUALITY_MODIFIER = 0
REGULAR_EQUIPMENT_QUALITY_MODIFIER = 0
ELITE_EQUIPMENT_QUALITY_MODIFIER = 0
It could also be used to give enemies lower coolness equipment.
You are probably overvaluing some of weapons you got. Ruger Mini 14 is very mediocre, coolness 4 civilian hunting rifle that has always been available on day 1 with a bit of luck, as there is 50% chance for one to be in a locker in San Mona. It is pretty bad weapon in NCTH (SDO for example makes it coolness 1, so literally a starting level rifle). Steyr AUG-A2 is decent, coolness 5 assault rifle that was also always easily obtainable by beating Kingpin and his goons in San Mona. Of course, if you know what you're doing you can use them till the end of game (at least the Steyr, Mini 14 is pretty crap compared to any kind of decent sniper rifle). The same thing could be said about the real world, as the difference between oldish assault rifle like AUG-A2 and any super modern assault rifle is really pretty minimal.
Mine income is the same as it has always been, but you can lower it in options if you really want.
;------------------------------------------------------------------------------------------------------------------------------
; Increases or decreases (by percentage) the amount of cash that mines generate every day.
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; 100% = normal JA2 profits.
; This value can be set as low as 1%. Setting it to 0 will automatically default to 1%, as otherwise it'll crash your game.
; This value goes all the way up to 65535%, but that's not recommended.
;------------------------------------------------------------------------------------------------------------------------------
MINE_INCOME_PERCENTAGE = 100
Passage of time is not a factor in raising progression in game. Depending oh how it is setup in options, killing enemies, controlling cities, controlling mines and exploring sectors are. Pressing V in game will vomit some info about the state of game, including current progression level (in form xy/100). It is very roughly correlated to coolness of weapons available both in shops and to enemies/militia. Subject to all the modifiers mentioned, of course. So very roughly, progress 25/100 means coolness 2 (Tony has plus 1 modifier always, so 3, Bobby Ray depending on the modifier used when creating the game). When it hits 30, everything increases to coolness 3 plus modifiers.
General speed of game was a bit higher in vanilla game, as Enrico would have kinda forced you to move faster by his whining, or you would suffer morale losses by everyone. It was removed in 1.13, so you can sit in Drassen for 25 years collecting money and training Flo into T-1000 Terminator, if that floats your boat
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Staff Sergeant
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Re: A few questions about 1.13 gameplay[message #355175 is a reply to message #355171]
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Fri, 28 September 2018 23:33
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isno |
Messages:3
Registered:September 2018 |
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Wow thx. amazing
Another question.last offizial Build was 7435 in German 2014
Any idea how a new *offizial* Update is coming?
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Civilian
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Re: A few questions about 1.13 gameplay[message #355200 is a reply to message #355194]
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Mon, 01 October 2018 10:37
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LatZee |
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Messages:187
Registered:December 2015 |
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Err, they don't? Besides you're looking only at small part of the picture. AP to shoot is basically the cost to point the weapon in general direction of what you wan't to shoot and squeezing trigger. It is primarily tied to size of weapon, so if you're comparing smallish sniper rifles to bigger older battle rifles, they are kinda the same. Broadly, assault rifles go from cca 25-30, while sniper rifles go from 30 to 50 plus for huge anti materiel rifles.
Now if you want to actually aim fully, most assault rifles need only 4 aim levels to achieve that, while sniper rifles need 5 or more. That is even more exacerbated by bigger scopes adding more aim levels, so fully aiming with an assault rifle with 4x scope might take 5 aim levels, while sniper rifle with 10x scope might take 8 or 9. Meaning it is slower. And then, automatic weapons are able to fire multiple bullets with just paying that aiming cost once and score multiple hits, while sniper rifles need to pay it for every bullet.
So yes, it can be similar if you look at extremes (eg. G3A3 with 7x scope vs Dragunov with PSO-1), But that is far from typical, on average, sniper rifles are considerably slower than assault rifles.
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Staff Sergeant
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Re: A few questions about 1.13 gameplay[message #357857 is a reply to message #357460]
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Tue, 13 August 2019 06:54
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Pogostik |
Messages:1
Registered:August 2019 |
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Encountering massive armies is not just from defending, attacking to re-taken Drassen can also put you in one.
I was waiting for shipment at the airport when the mine was lost. When I went to the mine to re-taken it, I only saw, on the map screen, a few soldiers were defending it. Then the shooting commenced. My team were digged in just north of the mining's building and started to kill the enemies. After a while, I was wondering why the fight didn't finished already since my team have been killing more than 20 enemies when it should be just 8. Then I opened up the map screen. Well, there were still three red and white boxes left. Damn!
It started as a minor scrap with a few soldiers and the next thing I know I'm tangling with half of Deidranna's army.
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Civilian
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