8-bit colours[message #355213]
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Mon, 01 October 2018 23:13
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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A question for research and/or rant purposes:
Has anyone ever been able to play the game with 8-bit colours (256) only?
I can't do than on win10 and don't remember ever being able to use 8-bit...
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: 8-bit colours[message #355216 is a reply to message #355215]
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Mon, 01 October 2018 23:32
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Yeah... I kinda want to know whether anyone can play in 8bit. Because if not, I can forget about 8-bit mode and add RGb-colour tags to AmmoTypes.xml, which lets me do this:
This doesn't look impressive, but setting colour is now soooo much easier than that bizarre 'we set colour by setting the index of a palette colour in a sti library very few people know the location of'-method.
[Updated on: Mon, 01 October 2018 23:34]
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: 8-bit colours[message #355219 is a reply to message #355217]
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Tue, 02 October 2018 10:36
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townltu |
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Messages:384
Registered:December 2017 Location: here |
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There are some 256color only ThinkPads in my collection, but their specs are almost certainly too low for vanilla JA2,
imo promising option is to patch the graphics driver so it reports 8 bit only to the OS.
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Master Sergeant
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Re: 8-bit colours[message #355230 is a reply to message #355229]
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Wed, 03 October 2018 18:41
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townltu |
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Messages:384
Registered:December 2017 Location: here |
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Slax wrote on Wed, 03 October 2018 17:34... Native 32-bit would make things easier for everyone.
Whats the issue with 32bit colour depth, is it win 7,8,10 related?
Desktop of my XP notebooks is usually set to 32bit @ native screen resolutiom,
and I have no issues to run the game with click on the exe ootb.
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Master Sergeant
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Re: 8-bit colours[message #355256 is a reply to message #355232]
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Sat, 06 October 2018 20:59
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Committed change described here. I'm not entirely sure what you think I was going to do. I changed the way we displayed the colour of ammo. I did not add any HD support (how the f would I even do that?). Nor did I fundamentally alter string behaviour, however tempting it would be (cast UINT8 to UINT32, use that to get UINT16 value, interpret that as INT16, then use it as UINT8 is NOT THE WAY THINGS ARE SUPPOSED TO).
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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