Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New (unofficial) merc: Max Payne
Re: New (unofficial) merc: Max Payne[message #355784 is a reply to message #355782] Sun, 11 November 2018 09:05 Go to previous messageGo to previous message
ZedJA2

 
Messages:202
Registered:January 2018
@ townLTU

Hey, cool. I'll try and download that tomorrow night and use it as a guide. If it looks ok, I'll try it in my current campaign. Thanks for the effort.

Download went pretty darn fast, passed both of my virus/malware checks. 7-zip found the archive to be good also. Did not even have to disable my ad blocker as suggested, hmm Mediafire may not be so bad after all, good surprise.

One of the things this brings up, unfortunately, is how inter-related all this modding and files are. My initial guess, not having looked at the overhead.lua files yet, was that probably they trigger for Max Payne and for Sara, etc when they are triggered to either be found, or talk about areas. So, any additional merc with such changes, plus Chaos Buns, needs their lua file.

At any rate, makes it dang interesting, but shows how difficult it can be to mod. Thanks for this, should help me to learn things, too.

UPDATE:

Am currently using your Overhead.LUA in-game of 8633 SCI campaign. So far no issues, runs fine. But the lua scripts probably only trigger in necessary trigger sectors and/or under certain events, so until then it remains a question. But the game accepts it fine without crashing.

[Updated on: Sun, 11 November 2018 20:57]

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