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Re: Arulco Folding Stock Discussions & Bug Reports - (2018/11/04 - 20--/--/--)[message #355959 is a reply to message #355939] Fri, 23 November 2018 08:41 Go to previous messageGo to previous message
Mai Ti Miao is currently offline Mai Ti Miao

 
Messages:71
Registered:November 2018
Wil473 wrote on Thu, 22 November 2018 13:44
I just did some testing with the following test stats:

Thanks a lot ; currently restarting my playthrough (wasn't that far anyway yet) after realizing if forgot to fully update and fix typos in my difficulty settings ; i copy your lasted changes and try them happy

Speaking of, the list includes NV scopes. Did you keep their night/low light vision boni at previous levels ?


Wil473 wrote on Thu, 22 November 2018 13:44
I do get the feeling that I should be restricting access to these items as allowing a 5.56mm rifle to hit targets across half the map seemed a little excessive in terms of game balance.

I think the increase of vision from 4x to 6x is too steep, maybe rebalancing them to
- 5x = 65
- 6x = 80
- 7x = 100
- 8x = 120
- 9x = 135
10x = 140~150
The upgrade from battle scopes to high power scopes would be still significant, while battle scopes would become less strong.
And/or, yes, limiting 5.56mm and smaller calibres from high power scopes ; however, restricting scopes from what appears to be a full length barrel might feel alien to some. Maybe gun range (since it indicates barrel length) would be a more reasonable limiter, and it hits all calibers equally.


Wil473 wrote on Thu, 22 November 2018 13:44
Additionally I'm considering limiting the aim level penalty for "high magnification" scopes down to 2. Right now they vary between 2 and 3 depending on magnification factor.

I don't see anything wrong with 6x and 7x and select NV scopes having aim level penalties of 2, and bigger scopes as well as remeining NV scopes having a penalty of 3. After all, and as far as i know, snipers practive hundreds if not thousands of shots at gun ranges to hone their skills with scopes ; while the average infanterist trains just iron sights and low to mid power scopes.
What i mean is: scopes should be difficult to use and the Sniper traits should have a meaning happy


Wil473 wrote on Thu, 22 November 2018 13:44
On a semi-related topic, has anyone replaced the mod's ...\Data-AFS\CTHConstants.INI with the one from stock v1.13? I'd like to see if the "ironsight" modifications added years ago are still needed (this will effectively nerf non-scope use, though down to the current stock performance rather than the very contentious ones of stock NCTH in the early days).

I'm using the mod's CTHconstants.

I wasn't around when the original discussion took place, so i don't know what exactly it was about.
If IRON_SIGHT_PERFORMANCE_BONUS and LASER_PERFORMANCE_BONUS_xyz, then both files use same $vars.
If NORMAL_SHOOTING_DISTANCE, please keep in mind that lowering it would make scopes perform scaringly at shorter distances (like, 2x and 3x becoming pointless because 4x perfoms almost as well in their vision range).

[Updated on: Fri, 23 November 2018 08:50]

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