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Re: Arulco Folding Stock Discussions & Bug Reports - (2018/11/04 - 20--/--/--)[message #356068 is a reply to message #356056] Sat, 01 December 2018 20:29 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Current revision of Items.XML for AFS, http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23933&goto=356221&#msg_356221 (Removed December 23, 2018 as new Experimental uploaded)
- includes NV Scope lenses and other related changes
- fixed duplicate scope settings on some launchers that had (or were supposed to have integral scopes)
- camo steel hemet fixed


wolf00 wrote on Fri, 30 November 2018 13:26
shoting from sr3-m ar is unable damage,armored jeep


I'll take a look at this next


EDIT: the SR-3M Vikhr uses 9x39mm (subsonic) ammo, which in terms of my mods, is only found in <ubAmmoType>41 "Pistol Plus Power AP"

These are the modifiers for 41.Pistol Plus Power AP
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.1</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>



As a comparison, here is 7.62x54R Mag 10:
<MAGAZINE>
	<uiIndex>699</uiIndex>
	<ubCalibre>24</ubCalibre>
	<ubMagSize>10</ubMagSize>
	<ubAmmoType>10</ubAmmoType> = "AP/FMJ HiPwr"
	<ubMagType>0</ubMagType>
</MAGAZINE>


10. AP/FMJ HiPwr
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.6</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>



and here is a representative .50 Beowulf round
<MAGAZINE>
	<uiIndex>912</uiIndex>
	<ubCalibre>38</ubCalibre>
	<ubMagSize>4</ubMagSize>
	<ubAmmoType>72</ubAmmoType> = "VLC AP/FMJ"
	<ubMagType>1</ubMagType>
</MAGAZINE>


72. VLC AP/FMJ
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.7</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>


So the game balance presently is that 9x39mm is not meant to be useful against the jeep enemy type, except if the Random Number Gods are looking very favourably on you, although rounding may actually make these weapons causing jeep damage a practical impossibility. For counter-Jeep you may want to invest in "traditional" full power cartridge rifles or very large calibre rounds.

[Updated on: Sun, 23 December 2018 15:36]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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