Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New merc (kinda): chaos Buns
Re: New merc (kinda): chaos Buns[message #356119 is a reply to message #354348] Fri, 07 December 2018 16:52 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Working on getting "Chaos" Buns' into UC-1.13 - right now 215 in MercProfiles.XML is one of the "trigger" characters for the DNP to go hostile, before I relocate this character, I'm wondering if I can get Index 215 to pull double duty:

- fill in "Chaos" Buns stats but with the map and faction settings to be a trigger NPC
- keep the map I've got 215 set as a pre-placed enemy (not civilian) so the NPC faction continues to be dragged along into being a hostile faction
- hopped for end result the Police Chief of a certain city will seem like a twisted version of Buns, but nobody will notice because the NPC (and faction) will go hostile on map entry, and the game does not crash as a result of this scheme

Does the mechanic result in my scheme (to avoid map work) having two Merc 215's appearing in-game (and if so, are there consequences)?

I'm thinking I need to move original Urban Chaos' Jubilee, who is presently in "normal" Buns' Merc 17 slot, but that actually opens up an opportunity for people to easily use your Laura Croft mod voice pack (if they choose and can follow instructions, with your OK as well).


EDIT: I don't think I can get away with 215 being both "Chaos" Buns and a trigger character, tested this and the map is empty of enemies in tactical but strategic is indicating hostiles in sector. Guess I'm editing maps and moving another NPC.

[Updated on: Sat, 08 December 2018 00:20]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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