Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: easily placed extra civilians
Re: New feature: easily placed extra civilians[message #357343 is a reply to message #344856] Sun, 05 May 2019 19:11 Go to previous messageGo to previous message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
CVB wrote on Sun, 03 April 2016 23:56
...

SetCivGroupHostile( Group.KINGPIN_CIV_GROUP , Civ_status.CIV_GROUP_HOSTILE )

...
Made a new action item triggering this (changed group name) and put them arround Omerta landing zone with trap-level 20. Until now this seems to work, but needs more testing on my side.

Another way was to create an armed and hostile civilian via script that belongs to the same group and this one will start the battle. Afterwards the rest went hostile too. But not sure if this will last. I remember having attacked smugglers in AR in one sector and all was cool when I met the next ones a few sectors away.


Edit: Ok, meanwhile I read and faced they will spawn endless this way alone. Added a cow as suggested elsewhere to fix this.

[Updated on: Mon, 03 June 2019 00:49]




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I need more details. (Didi Hallervorden)

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