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How to connect sounds with tiles?[message #357967] Mon, 26 August 2019 04:43 Go to previous message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
I'd like to add a new openable object and give it an also new sound for opening.

I found quite a lot regarding weapon-sounds, but couldn't find anything about sounds connected with tiles. What I mean are sound like opening a crate, opening a fridge, etc.

- How does the game know, that a openable tile is a fridge and not a crate? (Being openable is "told" by jsd, but being fridge or crate apparently not)

- How does sounds.xml work? Is it "just" a list where existing sound must be filled in? Or is there more about it? Wasn't able to find information about it, any hint?


In jsd's i found animated tiles (like the rocks with floating water arround), but the openable objects are just generic/openable, no hint to anything sound-related found there.
So I assume that the definition for e.g. a fridge being a fridge and therefore play the sound for opening a fridge is stored somewhere else.
I could find the sound for opening fridge in sounds-folder and an entry in sounds.xml, but couldn't find the place where those get connected with the on-map-action of opening the fridge.
And since just putting a wav/ogg in sounds-folder and making an entry in sounds.xml won't do, I ended up in deadend.

Is this doable at all in externalized or is this hardcoded?

Thx.



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