Drop all items.[message #358763]
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Thu, 09 January 2020 03:39
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Chronuss |
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Messages:22
Registered:December 2019 |
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I have a question about enemies dropping all items. If I use an older version of 1.13 where that option is in the INI, will it appear on the New Game screen or do I just enable it in the INI? All the items being dropped currently are in a reprehensible state and I have completely run out of ammo and weapons to use.
So to answer my own question, I tried 1.13 7435, then unpack core-master.zip on top. Got the option to drop all items on Start New Game, but I get an error immediately.
File: c:\stuff\1.13\Development\Source Code\1.13 Official Release Source Code 2014 (xxxx)\Build\lua\lua_function.h
Line: 71
Function: LuaFunction::Call
Execution of lua function "InitNewGame" failed : string "scripts\GameInit.lua":505: attempt to call global "SetStartingCashDifLevel" (a nil value)
Edit #3:
Was able to get a game started with 1.13 8517 + core-master.zip with the front-end options I was looking for...now to see if these bastards drop some things that aren't scrap metal.
Edit #4:
Well, the game plays, but now I have massive description boxes over my weapons and cannot see attachment slots. Tried changing resolutions, but same kept occurring. Will try a different version number.
Edit #5
So after some more trial and error, I have tried 1.13 8366, 8468, 8517. All of these persist with the ginormous item description box over a weapon covering attachment slots. 8717 works, but I have no options for drop all since now they rely on XML files elsewhere. I'm eight fingers in to a bottle of Ezra Brooks, can anyone shed some light on to which revision works well with the current core-master that is available?
[Updated on: Fri, 10 January 2020 09:58] Report message to a moderator
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