Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » Various issues
Various issues[message #359618]
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Sat, 18 April 2020 01:16
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Hoet |
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Messages:5
Registered:April 2020 |
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Hello everyone,
I've played JA when it first came out long long ago and recently came across it again and started playing. Noticed the 1.13 mod and played with that for a couple of days and found out about AIMNAS and fell in love with the game once more. Nice to see that there are people that spend so much time into this game.
I encountered a number of issues that I like to address before i can actually play the game.
1) Noticed that some of my mercs (all IMP) are invisible as in only a name is seen when the merc is selected. same goes for a percentage of the enemy. The merc and enemies that are invisible can be hit like normal and their corpse will drop just like normal.
How do I fix this ?
2) I have created a new game about 10 times now and I run into an issue with some IMP mercs just leaving me as if their contract has ended. You can only select Dimiss or cancel, in both cases the merc is gone. I've no clue why or how. Morale is good and the Dynamic Opinions are all above -10. This one is an issue for me as I like to create a nice main group to play with while the hired mercs are meant for fixing stuff and training rebels and stuff. I've looked though the files for any reference to IPM and merc leaving in game folder but I've not found any setting to prevent hem leaving.
How do I prevent my IMP from leaving me ?
3) I've got an issue with planks. I can place them, but not remove while holding a shovel. I can make sand piles, place and remove sand bags and barbed wire.
How do I remove (reuse) the wood piles ?
The other tools like hammer, pick axe etc do not seems to function like the shovel
Any help here is appreciated
4) 3 of my mercs contracted Ebola (day 6). They have not been outside Drassen (B12 and B13). The queen might have used infected soldiers as biological weapon. No idea.
Changed it so it can be cured, but still hard to accomplish without the other just cured mercs getting sick once more. No idea how they got infected with it. All corpses where cleaned up right after they where killed. So not rotting there. Food system is disabled.
The gun site does not have any material, besides medic bags to prevent any infection from happening. So it is hard to cure them. And while working on curing one or two IMP mercs just leave.
any help is appreciated
kind regards
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Re: Various issues[message #359725 is a reply to message #359618]
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Thu, 23 April 2020 17:50
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Hoet |
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Messages:5
Registered:April 2020 |
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Found the cause of the issue of point 1.
If you turn on the "use logical bodytypes" in the options some of my mercs, NPC's and enemies are invisible.
JS2 1.12 gold, 1.13 (april 2020) and the latest AIMNAS (Latest commit 47715a9 on Jul 28, 2019) from the git repository.
[Updated on: Thu, 23 April 2020 17:55] Report message to a moderator
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Re: Various issues[message #359995 is a reply to message #359957]
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Mon, 11 May 2020 02:19
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Franimus |
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Messages:55
Registered:June 2015 Location: USA |
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Well I spoke a little bit too soon, because right after I posted that I pulled from the main 1.13 repo (not aimnas) and saw a note about increasing the item limit, and that seems to have fixed the attachments problem!
I'm also now seeing the same problem with the shovel; not able to do anything at all with it it seems. I get a fist cursor instead of the camera cursor I used to get. Haven't tried the other tools yet. I thought this worked last time I played, so it might be a problem in the main 1.13 branch instead of a problem in aimnas, since aimnas hasn't changed.
I put some code in my local build to give doctors gloves/mask from their medkits/response kits (so their benefit will be based on the kit's status), even though medkit description doesn't actually say it comes with gloves/mask. But agreed that IRL even first aid kits come with gloves, so it's ridiculous that doctors wouldn't use them while dealing with their patients. Oh and I also halved the disease infection limits and nerfed the rates a little. So I'm going to try this out a little bit and see how it goes.
One more bug I ran into was trying to attach a Black Cap to a Camo Helmet, the black cap disappeared and had no effect.
[Updated on: Mon, 11 May 2020 07:04] Report message to a moderator
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