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Re: New feature: Externalised Merchants[message #360378 is a reply to message #360377] Tue, 16 June 2020 01:22 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
At the very least we'd need to differentiate between genders I think.

Shopkeepers use the following quotes in the shopkeeper screen:
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That is quite a bit to play with. I recall having a bit of trouble when I added Additional Dialogue for shopkeepers with displaying the text to the sound - the game really didn't like that - so I'm just playing the sound. But that sounds fine I think.
I'm still pondering where one would implement parts of it - whether to just build a sound file name in the code and search a specific location for a fitting file, or whether to script it in lua - but this shouldn't be too hard, apart from navigating the swamp that is shopkeeper stuff.

In a way this somewhat opens the door to having non-profile based people talk (apart from grunting when we shoot them in the face), but I see that more as a positive.

[Updated on: Tue, 16 June 2020 01:23]




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