Mike´s "Second Coming"[message #360760]
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Fri, 31 July 2020 01:35
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jofffre |
Messages:4
Registered:July 2020 Location: Slovakia |
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Hello, maybe it obsollette debate (?)-
I dunno if Mike is recruitable, maybe link to that mod is dead?
But still- my idea is quite different
(it´s not quuite a zombie mod)
The player can revive mercenary Mike, when he finds his body in an abandoned mine (D4) or elsewhere. He has to take the remains (limbs, head, or new graphics - dead body, skeleton) after digging / finding in TO Dr.Madlab´s lab. Then during the storm (assuming the weather system is on) assist the doctor Madlab- turn on the switch to hit the body on the table with lightning. Adrenaline still needs to be applied to the body to get up. Mike attacks the participants of his revivation, he needs to be pacified - without the use of a weapon (nor cold weapon, only with hand to hand combat / martial art) and so he joins the player's side. Mike then has the characteristics of a classic mercenary (also the original voice-over), but it is necessary (if the food system is switched on) to feed him human meat (perhaps new graphics item -human brain) and quench his thirst with energy drinks or coffee. He does not accept other food or drinks. Eventually, he can also feed on the corpses of enemies or kill them by bite / devouring. His disadvantage is that he is a "zombie revenant" - he is slower and rotting, so after a time he will still decompose himself til he turn to "dust". Then it is no longer possible to revive him.
Its cool or not? Maybe somebody catch on this idea...
[Updated on: Fri, 31 July 2020 01:37] Report message to a moderator
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