Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Mike´s "Second Coming" (Possibility of reviving Mike (?!))
Mike´s "Second Coming"[message #360760] Fri, 31 July 2020 01:35 Go to next message
jofffre is currently offline jofffre
Messages:4
Registered:July 2020
Location: Slovakia
Hello, maybe it obsollette debate (?)-

I dunno if Mike is recruitable, maybe link to that mod is dead?

But still- my idea is quite different shy
(it´s not quuite a zombie mod)
The player can revive mercenary Mike, when he finds his body in an abandoned mine (D4) or elsewhere. He has to take the remains (limbs, head, or new graphics - dead body, skeleton) after digging / finding in TO Dr.Madlab´s lab. Then during the storm (assuming the weather system is on) assist the doctor Madlab- turn on the switch to hit the body on the table with lightning. Adrenaline still needs to be applied to the body to get up. Mike attacks the participants of his revivation, he needs to be pacified - without the use of a weapon (nor cold weapon, only with hand to hand combat / martial art) and so he joins the player's side. Mike then has the characteristics of a classic mercenary (also the original voice-over), but it is necessary (if the food system is switched on) to feed him human meat (perhaps new graphics item -human brain) and quench his thirst with energy drinks or coffee. He does not accept other food or drinks. Eventually, he can also feed on the corpses of enemies or kill them by bite / devouring. His disadvantage is that he is a "zombie revenant" - he is slower and rotting, so after a time he will still decompose himself til he turn to "dust". Then it is no longer possible to revive him.

Its cool or not? Maybe somebody catch on this idea... aww

[Updated on: Fri, 31 July 2020 01:37]

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Civilian
Re: Mike´s "Second Coming"[message #360768 is a reply to message #360760] Fri, 31 July 2020 11:38 Go to previous messageGo to next message
silversurfer

 
Messages:2790
Registered:May 2009
Mike can be recruited. There is no need for necromancy. ;)


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Mike´s "Second Coming"[message #360774 is a reply to message #360768] Fri, 31 July 2020 16:03 Go to previous messageGo to next message
jofffre is currently offline jofffre
Messages:4
Registered:July 2020
Location: Slovakia
Oh, thanks! thumbs up

Its still included in latest version of 1.13? Or I need some extra stuff for that?

But still my idea should be considered as another option - there is zombie mod already, so why not necromancy as a part of modded campaign,
for example for brand new Deidranna´s Side it will be good twist, eh? eek and new feature for v 1.13...

[Updated on: Fri, 31 July 2020 16:30]

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Civilian
Re: Mike´s "Second Coming"[message #360928 is a reply to message #360774] Thu, 13 August 2020 10:41 Go to previous message
Julix is currently offline Julix

 
Messages:105
Registered:June 2010
Location: Canada

If it isn't, here's Mike - http://www.mediafire.com/file/j1l8rcb9drc8q2c/Improved_hireable_Mike_for_GameDir_1699.rar/file

But it seems to me that those files are already there (e.g. face/149.sti)

And I can't seem any INI option regarding hiring Mike, so I'm assuming it's included by default? I mean the conditions to hire him are specific enough that it's easy to miss anyway.

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