Home » MODDING HQ 1.13 » v1.13 General Development Talk » Difficult level - what do they do exactly?
Difficult level - what do they do exactly?[message #361622]
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Tue, 20 October 2020 15:02
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ktt_destroyer |
Messages:3
Registered:October 2020 |
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Hello!
Some background:
I have been playing around a lot with all the amazing settings available and the game is how I want it to be except one issue. I love big battles but I want diversion also not only elites.
Issue 1:
I used insane as base for modifications and when I got counter attacked at dressen it was only by elites. So now I have copied all settings to novice and hope that I will get counter attacked by some regulars, elites and maybe even admins? What other hard coded (?) Differences come with different difficult levels?
Issue 2:
I can't seem to find a way to reduce ap required to throw grenades? Is there one?
Thanks for any answers!
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Civilian
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Re: Difficult level - what do they do exactly?[message #361629 is a reply to message #361627]
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Wed, 21 October 2020 18:04
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ktt_destroyer |
Messages:3
Registered:October 2020 |
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Silversurfer I have searched that document very closely, only available ap costs seem to be for throwables are throwing knives (there are also throw item setting in AP**.ini but it does not apply to grenades (tested).
Weirdly enough I do find trait bonuses for for example "Throwing" trait have reduced_ap__for_grenadethrowing (probably wrong spelling, but you get the point). I even tried to move that setting up with other ap cost settings but it didint do anything.
Kurt wrote on Wed, 21 October 2020 15:41.
This seems not to be all settings. I have used same settings on insane and on novice, with different outcome so far, weirdly enough enemy seems to miss more too! My troops seem to travel faster... Unless I am imagining all this?
And yes, those settings I have completely modified and copied my previous insane settings to novice, now I encounter a lot more diverse groups from admins, regulars to elites, so far changing to novice is exactly what I wanted, BUT it seems there is more then just balance between aims/elites?
I have not yet been countered in Dressen yet, it will be very interesting to see the mix of troops queen sends. So far there have been a bit too many admins making it absurdly easy... I guess I will boost them later, just want to see counter attack. Last time on insane there was ONLY elites in counter attack.
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Civilian
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Re: Difficult level - what do they do exactly?[message #362638 is a reply to message #362633]
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Wed, 10 March 2021 19:19
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luk3Z |
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Messages:68
Registered:December 2006 Location: Metavira |
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LatZee wrote on Tue, 09 March 2021 17:46You don't have to modify them all, only the one with highest priority according to vfs setup - in this case, the one in Data-Vengeance. It overrides all the settings, so no need to do anything to other ones, at least unless you do some weirdo things like using the same install for multiple versions, like Vengeance Reloaded or Vanilla 1.13.
Also worth mentioning, in newer versions of the game (newer than 7609 that Vengeance Reloaded works with) those settings were moved to DifficultySettings.xml, the file that doesn't exists in stable/vengeance version at all-
I know that but I doing this just for "any case".
Moreover, ELITE enemy soldiers cheating (Ja2_Options.INI):
[Tactical Difficulty Settings]
; Bonus APs for Enemy Soldiers:
ENEMY_AP_BONUS_NOVICE = 0
ENEMY_AP_BONUS_EXPERIENCED = 0
ENEMY_AP_BONUS_EXPERT = 0
ENEMY_AP_BONUS_INSANE = 5
; Enemy CtH bonus
; values represent percentual increase
ADMIN_CTH_BONUS_PERCENT = 0
REGULAR_CTH_BONUS_PERCENT = 0
ELITE_CTH_BONUS_PERCENT = 10
; Enemy damage resistance bonus
; values represent percentual reduction
ADMIN_DAMAGE_RESISTANCE = 0
REGULAR_DAMAGE_RESISTANCE = 0
ELITE_DAMAGE_RESISTANCE = 10
JA2 Vault (Repositories): https://pastebin.com/ahdkz33g
JA2 v1.13 - Starter Documentation: https://github.com/aimnas/1.13_starter_documentation
JA2 v1.13 Hot Keys: https://pastebin.com/EHLMuk1kReport message to a moderator
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