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Difficult level - what do they do exactly?[message #361622] Tue, 20 October 2020 15:02 Go to next message
ktt_destroyer is currently offline ktt_destroyer
Messages:3
Registered:October 2020
Hello!

Some background:
I have been playing around a lot with all the amazing settings available and the game is how I want it to be except one issue. I love big battles but I want diversion also not only elites.

Issue 1:
I used insane as base for modifications and when I got counter attacked at dressen it was only by elites. So now I have copied all settings to novice and hope that I will get counter attacked by some regulars, elites and maybe even admins? What other hard coded (?) Differences come with different difficult levels?

Issue 2:
I can't seem to find a way to reduce ap required to throw grenades? Is there one?

Thanks for any answers!

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Civilian
Re: Difficult level - what do they do exactly?[message #361627 is a reply to message #361622] Wed, 21 October 2020 15:41 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
Messages:420
Registered:March 2004
For difficulty settings, you'll get what you set in /Data-1.13/TableData/DifficultySettings.xml

The file contains several difficulty setting groups, which appear as the different difficulty settings in the game.
The names of the settings are AFAIK totally irrelevant, you can edit "Novice" to be way harder than "Insane", all depends on the settings between each <DIFFICULTY> </DIFFICULTY> tags group.

Now for your enemy composition question, check those values (inside the difficulty setting group you plan to use):
CounterAttackGroupSize : Counter attacks on cities consist of 4 groups of this size.

PercentElitesBonus : Percent of troops converted to extra elites in enemy groups

LevelModifierLowLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have random LOWER levels. Values from 0 to 5

LevelModifierHighLimit : Allows to have more variance for combatant levels instead of the fixed map and progress defined levels. This modifier allows to have HIGHER random levels. Values from 0 to 5

AllowUnrestrictedXPLevels : Usually the game limits the maximum XP level for combatants per difficulty level to 6 (Novice), 7 (Experienced) or 8 (Expert). "Insane" has no limit.
(Quote is from the explanation on top of that file: It's all very clearly explained and will allow you to make the difficulty setting you want.)


As for your throwing grenades issue, unfortunately I have no clue. Sorry.
You'll have to wait till somebody more knowledgeable than me comes along.

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Master Sergeant
Re: Difficult level - what do they do exactly?[message #361628 is a reply to message #361622] Wed, 21 October 2020 17:07 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
ktt_destroyer wrote on Tue, 20 October 2020 14:02

Issue 2:
I can't seem to find a way to reduce ap required to throw grenades? Is there one?
Try Item_Settings.ini. There are attack speed modifiers for each weapon type.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Difficult level - what do they do exactly?[message #361629 is a reply to message #361627] Wed, 21 October 2020 18:04 Go to previous messageGo to next message
ktt_destroyer is currently offline ktt_destroyer
Messages:3
Registered:October 2020
Silversurfer I have searched that document very closely, only available ap costs seem to be for throwables are throwing knives (there are also throw item setting in AP**.ini but it does not apply to grenades (tested).

Weirdly enough I do find trait bonuses for for example "Throwing" trait have reduced_ap__for_grenadethrowing (probably wrong spelling, but you get the point). I even tried to move that setting up with other ap cost settings but it didint do anything.

Kurt wrote on Wed, 21 October 2020 15:41
.
This seems not to be all settings. I have used same settings on insane and on novice, with different outcome so far, weirdly enough enemy seems to miss more too! My troops seem to travel faster... Unless I am imagining all this?

And yes, those settings I have completely modified and copied my previous insane settings to novice, now I encounter a lot more diverse groups from admins, regulars to elites, so far changing to novice is exactly what I wanted, BUT it seems there is more then just balance between aims/elites?

I have not yet been countered in Dressen yet, it will be very interesting to see the mix of troops queen sends. So far there have been a bit too many admins making it absurdly easy... I guess I will boost them later, just want to see counter attack. Last time on insane there was ONLY elites in counter attack.

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Civilian
Re: Difficult level - what do they do exactly?[message #361630 is a reply to message #361629] Wed, 21 October 2020 19:18 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
SP10T_THROWGRENADE_MODIFIER is a rather new modifier (added in build 8820/GameDir 2549), so if you are using an older build, you don't have the modifier.

edit: Btw. not all difficulty related settings have been externalized. It's best to stick with the difficulty that you are used to and modify it to your liking.

[Updated on: Wed, 21 October 2020 19:49]




Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Difficult level - what do they do exactly?[message #361631 is a reply to message #361630] Wed, 21 October 2020 21:50 Go to previous messageGo to next message
ktt_destroyer is currently offline ktt_destroyer
Messages:3
Registered:October 2020
Yes, I just found out about this on discord! Thanks happy

No wonder I couldn't find it cheeky

Well, I intend to do it very hard but still keep the variety, i think I will try difficulty 2 as a base happy

Novice seemed strange, stuff went crazy fast like traveling, militia training etc

Counter attack at novice resulted in regulars, but i am changing to difficulty 2 now.

[Updated on: Wed, 21 October 2020 21:53]

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Civilian
Re: Difficult level - what do they do exactly?[message #362629 is a reply to message #361631] Tue, 09 March 2021 11:35 Go to previous messageGo to next message
luk3Z is currently offline luk3Z

 
Messages:68
Registered:December 2006
Location: Metavira
So, what would you say about this:

;------------------------------------------------------------------------------------------------------------------------------
; Enemy army composition
;
; These settings are used to control the composition of enemy troops, at the start of the game and later on in the campaign.
;------------------------------------------------------------------------------------------------------------------------------

from Ja2_Options.INI file ?
All these settings depend on difficulty level (starting from line 3223 [Strategic Enemy AI Settings])...
You are allowed to edit your enemy big grin

Don't forget that you may have few "Ja2_Options.INI" files in your JA2 folder.
I have it in (and modified it all):
JA2 Vengeance Reloaded\Data\Ja2_Options.INI
JA2 Vengeance Reloaded\Data-1.13\Ja2_Options.INI
JA2 Vengeance Reloaded\Data-Vengeance\Ja2_Options.INI

[Updated on: Tue, 09 March 2021 11:48]

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Corporal
Re: Difficult level - what do they do exactly?[message #362633 is a reply to message #362629] Tue, 09 March 2021 18:46 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:187
Registered:December 2015
You don't have to modify them all, only the one with highest priority according to vfs setup - in this case, the one in Data-Vengeance. It overrides all the settings, so no need to do anything to other ones, at least unless you do some weirdo things like using the same install for multiple versions, like Vengeance Reloaded or Vanilla 1.13.

Also worth mentioning, in newer versions of the game (newer than 7609 that Vengeance Reloaded works with) those settings were moved to DifficultySettings.xml, the file that doesn't exists in stable/vengeance version at all-

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Staff Sergeant
Re: Difficult level - what do they do exactly?[message #362638 is a reply to message #362633] Wed, 10 March 2021 19:19 Go to previous message
luk3Z is currently offline luk3Z

 
Messages:68
Registered:December 2006
Location: Metavira
LatZee wrote on Tue, 09 March 2021 17:46
You don't have to modify them all, only the one with highest priority according to vfs setup - in this case, the one in Data-Vengeance. It overrides all the settings, so no need to do anything to other ones, at least unless you do some weirdo things like using the same install for multiple versions, like Vengeance Reloaded or Vanilla 1.13.

Also worth mentioning, in newer versions of the game (newer than 7609 that Vengeance Reloaded works with) those settings were moved to DifficultySettings.xml, the file that doesn't exists in stable/vengeance version at all-
I know that but I doing this just for "any case".
Moreover, ELITE enemy soldiers cheating (Ja2_Options.INI):
[Tactical Difficulty Settings]

; Bonus APs for Enemy Soldiers:
ENEMY_AP_BONUS_NOVICE 		= 0
ENEMY_AP_BONUS_EXPERIENCED 	= 0
ENEMY_AP_BONUS_EXPERT 		= 0
ENEMY_AP_BONUS_INSANE 		= 5

; Enemy CtH bonus
; values represent percentual increase
ADMIN_CTH_BONUS_PERCENT = 0
REGULAR_CTH_BONUS_PERCENT = 0
ELITE_CTH_BONUS_PERCENT = 10

; Enemy damage resistance bonus
; values represent percentual reduction
ADMIN_DAMAGE_RESISTANCE = 0
REGULAR_DAMAGE_RESISTANCE = 0
ELITE_DAMAGE_RESISTANCE = 10



JA2 Vault (Repositories): https://pastebin.com/ahdkz33g
JA2 v1.13 - Starter Documentation: https://github.com/aimnas/1.13_starter_documentation
JA2 v1.13 Hot Keys: https://pastebin.com/EHLMuk1k

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Corporal
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