Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: militia resources
Re: New feature: militia resources[message #361970 is a reply to message #350967]
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Tue, 01 December 2020 22:31
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blaa |
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Messages:26
Registered:May 2009 Location: - |
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It´s too bad there is no possibility to remove game progress from the equation. I started the game and a pistol was worth 13 points. So I kill one guy with a pistol and can train 13 militias out of it, makes no sense at all. So I tuned it so I got roughly a 1:1 ratio. I capture Drassen airport and could train 18 troops. I conquer the next sector and suddenly I can only train 9 troops! Again makes no sense at all, the values just going down wildly as you make minor progress.
This would be a good feature if it was somewhere along those lines: All items always have the same value. Ideally a gun is worth 0.x points and the rest can be reached by converting ammo. A rookie needs pistol or any other weapon. A regular needs at least piece of armor and a machine pistol or better. A elite needs more armor and an AR, shotgun or rifle.
Sadly, both militia features are basically broken in fundamental ways:
This one makes no sense. In fact them bringing their own weapons makes more sense than this feature with the values going all over the place. And the other one has you carrying around stuff behind your militia every time you use the "request backup" function aka a usability nightmare. Both features sound great on paper and are terribly flawed in praxis.
I ended up balancing militia cost around the monetary values of alt+lmb selling.
[Updated on: Tue, 01 December 2020 23:49] Report message to a moderator
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