Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Ideas for the next update to Arulco Vacations (So, I wanted to create this new thread to bounce ideas around for the next update to AV)
Re: Ideas for the next update to Arulco Vacations[message #362178 is a reply to message #362177] Mon, 04 January 2021 13:06 Go to previous messageGo to previous message
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Messages:2656
Registered:December 2012
Location: Russian Federation
In 7609, queen originally has QUEENS_INITIAL_POOL_OF_TROOPS_DIFF troops, when it drops to zero, QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL * diff is added.
If UNLIMITED_POOL_OF_TROOPS_DIFF is set, creating squads does not reduce pool of troops.
+AI changes the code so that QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL * diff is added when pool is lower than QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL instead of zero as it should make strategic AI more stable and avoid potential situations when there's not enough troops to make a squad but more than zero so they do not replenish.

sun_alf's solution is more complex and as far as I know it changes default 1.13 behavior even with default/disabled options.

Making pool increment dependent on number of towns/mines controlled may seem like a good idea but it will make Queen weaker and player stronger as player progresses which is probably not good for game balance.

[Updated on: Mon, 04 January 2021 13:08]




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