Azazel custom maps with Straciatella[message #363259]
|
Mon, 17 May 2021 08:08
|
|
az75 |
|
Messages:185
Registered:June 2012 Location: Romania |
|
|
Hi everybody, started porting my maps for a minimod on Straciatella.
Went through crazy times like not understanding why Strac doesn't load some maps that were saved by the 1.13 editor in another format than the standard v. 1.12 one, did a thorough play through and found out Strac doesn't like some map edge points from my maps...rectified that.
I have a map that loads perfectly in the editor but doesn't load in the game, resulting in crash to desktop with some error code I don't understand and know nothing about: https://www.mediafire.com/file/fywxtci2c6dxn9c/l10.dat/file Can somebody help?
Report message to a moderator
|
Staff Sergeant
|
|
|
Re: Azazel custom maps with Straciatella[message #363264 is a reply to message #363259]
|
Tue, 18 May 2021 18:01
|
|
az75 |
|
Messages:185
Registered:June 2012 Location: Romania |
|
|
This is the mod I've made for Straciatella: https://www.mediafire.com/file/ffge79s3uzlh7e7/Data.zip/file
Besides the maps (without that L10 that I cannot do anything about), I've made new images for the existing guns and some modifications to mercs (Danny is night ops-ambidextrous, Len learns, Reaper is rooftop specialist, rebels are a bit more useful now).
Have fun!
[Updated on: Sat, 19 February 2022 19:00] Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
Re: Azazel custom maps with Straciatella[message #363668 is a reply to message #363649]
|
Thu, 09 September 2021 12:59
|
|
az75 |
|
Messages:185
Registered:June 2012 Location: Romania |
|
|
Thanks, I'll try deleting schedules and adding them again. I'll let you know if it works.
PS: Glad someone actually had the time to look into that. And to say something here, I mean c'mon over 80 downloads and no word at all...
[Updated on: Thu, 09 September 2021 13:37] Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Azazel custom maps with Straciatella[message #364039 is a reply to message #364036]
|
Wed, 08 December 2021 06:49
|
|
az75 |
|
Messages:185
Registered:June 2012 Location: Romania |
|
|
I made a new version of the maps.
And made the rebels join immediately, they are so useless after 5 towns.
The maps in the S-E of the country are there, but they are not added in the json files. You can look at them in the editor.
Anyone who wants to do an edit to add them to the game is welcome. Anyway, I cannot make a mod like the one DerekC has made for the Wildfire maps, with installer and all the stuff for Linux and Mac.
Download here:https://www.mediafire.com/file/ffge79s3uzlh7e7/Data.zip/file
[Updated on: Sat, 19 February 2022 18:58] Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
Re: Azazel custom maps with Straciatella[message #364048 is a reply to message #364041]
|
Sat, 11 December 2021 13:44
|
|
az75 |
|
Messages:185
Registered:June 2012 Location: Romania |
|
|
Been playing the maps renamed, rectified some wrong room numbers as well as a rooftop problem. Also added 2 maps that replace original maps in lush tileset, one that I really don't like.
Hopefully, this is the final version of the maps for Straciatella: https://www.mediafire.com/file/ffge79s3uzlh7e7/Data.zip/file
Edit: a new version is available with various fixes and the two town sectors that remained unchanged, San Mona D5 and C5. Link has been updated. Comes with a saved game to test the new San Mona maps.
[Updated on: Sat, 19 February 2022 18:57] Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
|
Re: Azazel custom maps with Straciatella[message #364408 is a reply to message #364356]
|
Sat, 05 March 2022 14:47
|
|
Reach |
Messages:4
Registered:March 2022 |
|
|
I'm playing this now, liking it a lot so far (thanks!), though ran into a glitch at Drassen Airport.
Barry can open the door in the screenshot, but he can't get inside or access the filing cabinet because there seems to be a desk or something across the door.
Screenshot here (remove the space to fix the link, as I'm not allowed to post links yet): https :// cloudup . com/cDpvAo5hs8e
Report message to a moderator
|
Civilian
|
|
|
|
Re: Azazel custom maps with Straciatella[message #364428 is a reply to message #364427]
|
Wed, 09 March 2022 09:52
|
|
Reach |
Messages:4
Registered:March 2022 |
|
|
az75 wrote on Wed, 09 March 2022 02:13Aye, fixed for the next release.
Please do report any other inconvenience you encounter.
Thanks! I have one that's slightly odd, but not necessarily a problem. I was ambushed by bloodcats in G6, but there are a bunch of buildings in G6 (I guess you added these?). Not really a problem, but my squad is sitting on a roof sniping the bloodcats down below, which as I say is slightly odd. Maybe this sector should not have a chance of bloodcat ambush now that it has buildings?
Report message to a moderator
|
Civilian
|
|
|
|
|
|
Re: Azazel custom maps with Straciatella[message #364601 is a reply to message #363259]
|
Fri, 22 April 2022 10:25
|
|
az75 |
|
Messages:185
Registered:June 2012 Location: Romania |
|
|
It would be great. I have made two modifications to the maps since the last release. You kind of said you'd do the JSON files for the maps I added in the S-E...or am I wrong?
I will upload the latest version of the maps as soon as possible.
[Updated on: Fri, 22 April 2022 10:31] Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
|
|
|
|
|
|
|
|