Chance to hit calculation[message #363581]
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Sun, 08 August 2021 21:05
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Taurean |
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Messages:15
Registered:August 2020 |
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I just read through this guide: https://www.fadden.com/gaming/ja2/ja2-official-secrets.txt?fbclid=IwAR0GVDFORvV5H900H_QA6d0EBiTEqWB7LT26OLFFQYNwPbfUkh8U -2hWn0A
Guns with weapon range: https://fadden.com/gaming/ja2/weapons.html
I wonder if i have gotten it correctly with this:
Scope or Lynx shooting while prone against a prone enemy at 25 range with a Mini-14, 0 health and breath loss, 0 shock value, 4 aiming points. No bipod, laser scope or sniper scope. First time hitting, so the 10% bonus to hitting same enemy as last is ignored.
99 = Marksmanship
40 = Aiming points spent
20 = 10% bonus crouched, 20% bonus prone
-40 = 2% penalty each tile after the 5th; 2 x 20.
-29 = Gun range - (Sight range x 3) / 1.7. (Mini-14, 25 sight range x 3 - 25 = 50 / 1.7 = 29)
-40 = Prone enemy above sight range 14. 3% penalty up to 20% or 40% depending on crouching or prone.
-00 = Shock value = 10% of health loss and 5% of breath loss, up to 10, 5% to hit penalty each point.
-00 = Breath value, up to 50% with 0 breath points left. Reduced by dexterity; 100 dexterity = 10% of penalty.
-00 = Life loss value, up to 66%. Reduced by experience level; Level 9 = 80% reduction. Bandaged wounds penalty is halved.
159 - 109 = 50% chance to hit.
That seems quite low for me for the start of the game. And it also means that every marksmanship point below this reduces the chance to hit by 1%! So anyone below 69 marksmanship will have 0% chance to hit with a Mini-14 under the same circumstances.
Am i missing something?
Edit: Forgot about 10% crouched and 20% prone bonus. That helps out a bit.
[Updated on: Mon, 09 August 2021 01:15] Report message to a moderator
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