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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #363468 is a reply to message #363466] Mon, 05 July 2021 20:35 Go to previous messageGo to next message
CarsonBlackman is currently offline CarsonBlackman

 
Messages:64
Registered:August 2019
Location: At the beach
Just a thought.
Sometimes even when Tony is there, Hans won't let you in. I seem to remember that Hans doesn't always respond well to the "friendly" approach. Try speaking to him as "direct" instead.
If everything else fails, a little C4 in just the right spot...

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #363469 is a reply to message #363466] Mon, 05 July 2021 21:06 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:
JA2-Unstable-r9123-g2595 and ja2_1.13_beta_eng_gr9112_dr2594
CHANCE_TONY_AVAILABLE = 100
but Hans still says "Tony stepped out for a bit"
Check the room number Tony is in (with the map editor), and then check the room number the game thinks he should be in - in Mod_Settings.ini (PORN_SHOP_ROOM_TONY =).

[Updated on: Mon, 05 July 2021 21:12]

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Sergeant Major
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #363472 is a reply to message #363466] Mon, 05 July 2021 23:23 Go to previous messageGo to next message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
rasz wrote on Mon, 05 July 2021 16:30
JA2-Unstable-r9123-g2595 and ja2_1.13_beta_eng_gr9112_dr2594
CHANCE_TONY_AVAILABLE = 100
but Hans still says "Tony stepped out for a bit"

I feel like Im taking crazy pills. I went as far back as SCI_Unstable_Revision_8345_on_GameDir_2349 from 2016 and I cant get Hans to let me to the back room angry
New game, leadership 75, rush to San Mona, give Brenda VHS tape, Hans keeps telling me Tony is not here, or about his inventory. Killing Hans reveals Tony is in the back room.
I even somehow managed to land in front of the door with Hans to the right (no idea how) and Hans STILL insist Tony is not here while Tony is visible on the screen.

https://i.imgur.com/u68MeZV.jpg
Reported your issue on Discord, here is what I got:

"Flugente -- 03.07.2021

I assume the variable was already set to 100 when Tony didn't show up, because the chance of whether he appears is determined every morning, so variable changes are not instant

in any case, it's used in Scripts/StrategicEventHandler.lua in HandleEarlyMorningEvents()

Tony's existence is also not rerolled if the sector is currently loaded"


To try, if that might be the cause, you could leave the sector and come back the next day (after 07:00)



How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #363473 is a reply to message #363472] Tue, 06 July 2021 15:40 Go to previous messageGo to next message
rasz is currently offline rasz

 
Messages:38
Registered:August 2006
I briefly looked at the (older) source code yesterday

		if (Random( 99 ) < gGameExternalOptions.ubChanceTonyAvailable) // silversurfer/SANDRO
		{
			// Tony IS available
			SetFactFalse( FACT_TONY_NOT_AVAILABLE );
			gMercProfiles[ TONY ].sSectorX = 5;
			gMercProfiles[ TONY ].sSectorY = MAP_ROW_C;
		}

and already tried sitting few days in C6, didnt fix it angry
I used cheats (CTRL-G) to teleport myself into backroom (ALT+Q, ALT-T), and even when Tony is at the spot in front of his desk Hans wont let me in. I even spawned few other random mercs with high leadership just to be sure, always same inventory talk.
F11 Debug menu:

FACT_BRENDA_IN_STORE_AND_ALIVE 78 false
FACT_BRENDA_DEAD 79 false
FACT_CONVO_BRENDA_1 true

Brenda taken care of

FACT_CONVO_HANS 84 false
FACT_HANS_AT_SPOT 85 false
FACT_TONY_NOT_AVAILABLE false

>grep -r FACT_CONVO_HANS ja2-1.13-source-mirror-master
>ja2-1.13-source-mirror-master/Strategic/Quests.h: FACT_CONVO_HANS,

FACT_CONVO_HANS is never set, and never used? (This is old codebase)
Edit: nvm, bad coding practices strike again

case FACT_84_AND_85_TRUE:
			gubFact[usFact] = CheckFact( 84, ubProfileID ) && CheckFact( FACT_HANS_AT_SPOT, ubProfileID );
			break;
someone used literals so now its hard to find it angry EDIT: in original JA2 this was non descriptively declared as
"FACT_84 = 84, // XXX TODO0018" with FactDescText "Hans lets you see Tony", 1.13 renamed it to FACT_CONVO_HANS with broken FactDescText "Hans lets ou see Tony". Person doing this change must of slipped in this one spot and changed FACT_84 to 84 instead of FACT_CONVO_HANS.

[Updated on: Thu, 08 July 2021 18:40]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #363485 is a reply to message #363472] Thu, 08 July 2021 18:21 Go to previous messageGo to next message
rasz is currently offline rasz

 
Messages:38
Registered:August 2006
Merely setting FACT_CONVO_HANS to True in F11 quest debug menu fixes this, all of a sudden Hans says "I bet you are to see tony blabla", moves to the side and lets me in. The problem was Hans all along, not Tony availability angry. I still cant find where game even uses FACT_CONVO_HANS, grepping codebase finds only declaration and FACT_84_AND_85_TRUE in https://github.com/aimnas/ja2-1.13-source-mirror/blob/master/Strategic/Quests.cpp#L1235 , but nowhere else where it would be read/used.
this line
	if ( InARoom( gpSrcSoldier->sGridNo, &usRoom ) && (usRoom == gModSettings.usPornShopRoomHans) )
does look suspicious, because
gModSettings.usPornShopRoomHans = iniReader.ReadInteger("San Mona", "PORN_SHOP_ROOM_HANS", 49);
and 49 is the room directly behind Hans, Hans is standing in 46, brenda 47, Tony backroom is 50.
I tried creating Ja2_Options.INI
[San Mona]
PORN_SHOP_ROOM_HANS =
with 46 47 and 50 but nothing changed angry

Kitty wrote on Mon, 05 July 2021 20:23
in any case, it's used in Scripts/StrategicEventHandler.lua in HandleEarlyMorningEvents()
even more questions, why \Data\Scripts and \Data-1.13\Scripts contain duplicates of:

ExplosionControl.lua
HourlyUpdate.lua
initmines.lua
initunderground.lua
InterfaceDialogue.lua
Intro.lua
StrategicEventHandler.lua
undergroundsectornames.lua

I looked into those scripts and cant find anything touching FACT_CONVO_HANS. I even looked in https://github.com/ja2-stracciatella/ja2-stracciatella/search?q=FACT_84 codebase and still nothing. Hmm lets backtrack, Hans needs Brenda quest finished, lets look at Brenda.
aaand this is the moment I discover github search sucks
https://github.com/aimnas/ja2-1.13-source-mirror/search?q=brenda finds 12 occurrences (should be 17), somehow misses https://github.com/aimnas/ja2-1.13-source-mirror/blob/master/Tactical/Overhead.cpp#L3807 just great angry
Weird thing is I tried killing brenda, that wouldnt fix Hans letting me in before angry
Nevertheless The only thing I can find that changes is the TriggerNPCRecord( HANS, 10 ); if brenda is dead, or https://github.com/aimnas/ja2-1.13-source-mirror/blob/addff410229d5387e41b5c72b2b92c4b908b1b1e/Tactical/Interface%20Dial ogue.cpp#L4329
but afaik those only trigger dialogs by calling SpecialCharacterDialogueEventWithExtraParam and dont change any logic angry

Reproduction: https://file.io/1FQIkOXyQRDs got one merc, traveled to san mona, killed brenda. Hans is stuck on "tony stepped out". If you move to adjacent sector for a day and come back he will be stuck on "inventory talk". Wont let you in.
Now
CTRL-G, ALT+Q, ALT-T into the backroom and you can see Tony at his spot.
or
CTRL-G, F11, "pg facts down" button 3 times, click on 84 "Hans lets ou see Tony", set to 1, F11 to exit this menu, talk to Hans and ... first convo he lies "tony stepped out", but talking to him second time he lets you in and bug is fixed permanently.

[Updated on: Thu, 08 July 2021 19:32]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #363927 is a reply to message #363485] Tue, 26 October 2021 12:21 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r9195 bug:
attaching 40mm grenade (item 147) to AICW (item 605) costs 20 AP, while weapons.xml says it should cost 24 AP. fixed in r9196
also, attaching 40mm HE MS (item 983) to AICW creates 40mm grenade and drains 1 status from MS pack, so you can attach 100 40 mm grenades from single 40mm HE MS item while it should be only 3 grenades.
also, attaching 40mm grenade or 40mm MS does not respect AP_RELOAD_LAUNCHER_MODIFIER values, it's always 20 AP (so it uses AP_RELOAD_GUN instead of <APsToReload> from Weapons.xml) fixed in r9196
Also, when trying to detach grenade from launcher, the game checks more APs than needed and may prohibit detaching even if there is enough APs.
So, if you need 40AP to reload grenade launcher and you have grenade in launcher and you have 40APs, you cannot detach grenade, but if you have like 60AP, the game will allow detaching and correctly charge 40AP.

[Updated on: Tue, 26 October 2021 17:03]




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Lieutenant

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364076 is a reply to message #363927] Fri, 24 December 2021 00:48 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Looks like changing INDIVIDUAL_ENEMY_NAMES mid_game/new_game has no effect. Using r9222 build. Maybe something broke with the patches? INDIVIDUAL_ENEMY_RANK option does work.

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364078 is a reply to message #363927] Fri, 24 December 2021 02:41 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Actually enemy roles still there after setting false

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364081 is a reply to message #363927] Fri, 24 December 2021 05:16 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
After first fight in the ring I get stuck in endless loop. After I win, the opponent jumps out from the ring and the clock icon shows (waited ~4min) and doesn't end. Tried to reload earlier save try again same thing.

While I was trying interesting thing happened, after fight bell the opponent not in the ring, instead this civilian is inside. If i jump in, I'm still in real time mode. If I attack basically all out war with everyone. But its a one time thing I don't worry about.
https://www.linkpicture.com/q/Untitled_104.png

Another minor thing - I can surrender to my opponent during fight? Sees as enemy and my whole team gets scooped up, probably to Deidrana's prison. Maybe disable surrender options for ring fights.

JA GOG + r9222

UPDATED: to include snapshot
UPDATED2: to include save file. Looks like only hangs on my created character. (need to jump in the ring as i paid 5K and the bell rang. After win it hangs) https://ufile.io/dduha4vc

[Updated on: Fri, 24 December 2021 17:22]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364089 is a reply to message #364081] Fri, 24 December 2021 19:18 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Recruited "Rev" from M.E.R.C. He instantly appeared in Omerta A9. Gave orders to move, all is good so far. I merged him with my team at B10 and we all go to Drassen. While on the way to Drassen at B12 he teleports to Omerta and says some phrase. Now when I give order to him again I get error. Think the problem is with him instantly appearing after recruiting.

https://www.linkpicture.com/q/Untitled_106.png

[Updated on: Sat, 25 December 2021 04:29]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364091 is a reply to message #364089] Sat, 25 December 2021 03:50 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Drassen D13. Raining. Just hangs doing nothing. I attached savegame 20 or 30s hangs when you in tactical screen.

https://www.linkpicture.com/q/Untitled1_169.png

Closed game with task manager. This error is visible:

https://www.linkpicture.com/q/Untitled_108.png

save file for r9222: https://ufile.io/2xpneo9g

[Updated on: Sat, 25 December 2021 04:12]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364092 is a reply to message #364091] Sat, 25 December 2021 04:01 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
This one is visual. New attachments. If I just load up a game it doesn't show like that. Only 4 old attachment slots. But if you go tactical and go back to the map view, attachments looks like this. Bipod and sling just added on top.

https://www.linkpicture.com/q/gg_4.png

[Updated on: Sat, 25 December 2021 04:13]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364113 is a reply to message #364092] Sat, 01 January 2022 08:58 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
neki wrote on Sat, 25 December 2021 04:01
This one is visual. New attachments. If I just load up a game it doesn't show like that. Only 4 old attachment slots. But if you go tactical and go back to the map view, attachments looks like this. Bipod and sling just added on top.
Don't know how to reproduce, please post a savegame before the issue happens with detailed instructions how to reproduce the issue.

That applies to all your reports where you didn't attach savegame.

You can also PM me or join the Bear's Pit discord where you can find me a message directly if you like.

[Updated on: Sat, 01 January 2022 09:21]

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364114 is a reply to message #364091] Sat, 01 January 2022 09:01 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
neki wrote on Sat, 25 December 2021 03:50
Drassen D13. Raining. Just hangs doing nothing. I attached savegame 20 or 30s hangs when you in tactical screen.
Downloaded and loaded your save, went into tactical and game runs just fine, i can move the soldiers around normally.

Do you have the "New in 1.13" feature enabled? If so, what are your choices? If not, can you send your JA2_Options.ini ? (from Data 1.13 folder)

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364115 is a reply to message #364081] Sat, 01 January 2022 09:17 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
neki wrote on Fri, 24 December 2021 05:16
After first fight in the ring I get stuck in endless loop. After I win, the opponent jumps out from the ring and the clock icon shows (waited ~4min) and doesn't end. Tried to reload earlier save try again same thing.

UPDATED2: to include save file. Looks like only hangs on my created character. (need to jump in the ring as i paid 5K and the bell rang. After win it hangs) https://ufile.io/dduha4vc
EDITED:

After I dropped backpack I was able to enter ring, win and the game didn't hang out in endless loop. It worked as expected. I was able to surrender though as you say - I will fix that at least.

Try update to very latest version, perhaps there was some bug in version you use? Current, or rather version I used to test is 9141. If that won't fix it, it might be that GOG version of JA2 is not perfectly compatible with 1.13? Never heard any issues, but I have no other explanation. I used version from original CD I have.

EDIT2: I know why you get endless clock. You somehow entered with backpack (2da settings? or you just dropped it/put it into another inventory slot and picked/equipped after entering the boxing ring as I did?) and after winning game is trying to force you jump over the fence which you cannot do due to backpack.

So the solution for you before we solve this one is to drop backpack before entering boxing ring and don't pick it up till you exit.

[Updated on: Sat, 01 January 2022 17:55]

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364130 is a reply to message #364115] Wed, 05 January 2022 02:24 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Description box: Checked again, only happens when advanced description box is disabled. So its basically showing items where they should be in advanced mode.
The ring: I got MAX_BACKPACK_WEIGHT_TO_CLIMB = 100. That was probably the cause. That's how I was able to jump over with backpack.
Can't upload files here. Maybe no reputation. Added bellow what I changed from default. No overrides in 1.13 options menu in game.
Toggle Spoiler

At the time of writing I was running latest 9222. Was latest and greatest.

Please consider not allowing this tank positioning in San Mona. Hans magically gets hit somehow over the wall only if I destroy the tank.
https://www.linkpicture.com/q/1_347.png

If you only damage its all good. Hans is happy.
https://www.linkpicture.com/q/2_601.png

Savefile: https://ufile.io/c4fxn5el

Tried many times all the same.

[Updated on: Wed, 05 January 2022 02:33]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364131 is a reply to message #364130] Wed, 05 January 2022 13:06 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Hans is possibly reacting to his house being demolished. Or the tank magically becomes one of his friends, belonging to the same civ group?
Prohibiting spawning tanks near any valuable NPCs may be a good idea.

[Updated on: Wed, 05 January 2022 13:07]




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Lieutenant

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364133 is a reply to message #364131] Wed, 05 January 2022 15:32 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Quote:
Hans is possibly reacting to his house being demolished
In second screenshot house got same damage in first screenshot, no reaction from Tony/Hans. But Tony/Hans only reacts if tank is destroyed (first screenshot).

Edited: you said it as a joke. Now I get it, but too late happy

[Updated on: Wed, 05 January 2022 15:34]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364137 is a reply to message #364133] Wed, 05 January 2022 21:58 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Now this one happens very often. Just move all mercs from that sector (C13). Shows that enemy present then auto resolve shows no enemy. And its triggered twice in a row. Almost all the time its in town sectors. Just now I had A1 sector with no mercs in it 0v0 and game froze, can't reproduce this. But in town C13 it happens all the time in this savefile. Move all mercs from that sector and its there.

https://www.linkpicture.com/q/Untitled_204.png

Savefile https://ufile.io/js120748

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364146 is a reply to message #364137] Sun, 09 January 2022 03:15 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Cant bomb here or near. Gives Error. Save https://ufile.io/98jmakds



ADMIN WARNING
I am not comfortable with the way linkpicture.com advertises random stuff on some of the pics you are linking. Please stop using this service when you post here. Feel free to use imgur or anything else that doesn't stealth spam. // SHANGA



[Updated on: Fri, 30 September 2022 12:06] by Moderator

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364155 is a reply to message #364146] Mon, 10 January 2022 23:32 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
neki wrote on Sun, 09 January 2022 03:15
Cant bomb here or near. Gives Error.
Okay, I finally managed to get my computer and visual studio working and took a look into this issue.

The bug that is causing the crash has happened already and I have no idea how to reproduce it. I can fix the crash, but it is likely to crash later in code when doing other things. Or I can fix your savegame but I suspect you avoided the crash and continued playing...

I have two culprits that might have caused this:

1) Did you start the game initially at older version before updating to the version you play with currently? If so, what is the number of that version you started with and do you by any chance have a savegame from that version?

2) Do you use SAM hacking feature? Did you hack some SAM prior to this savegame? And if so, do you have a savegame prior hacking that SAM by any chance?

[Updated on: Mon, 10 January 2022 23:41]

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364156 is a reply to message #364155] Tue, 11 January 2022 00:16 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Hi and thanks for looking into issues. I have started 9222 and played always same version without updating. And SAM hacking I don't even know what it is so probably didn't do any of that. Its not just my bomb that caused crash in that particular space around the entrance. When enemy called artillery strike was the same error. Had to use older save before the sector cause without bombs I got squeezed there with 70 enemy soldiers. Anyways finished the game re-installed clean ja2 + 1.13 9234. Will try to play the game with single IMP. If I can reproduce anything else I'll drop post here.

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364157 is a reply to message #364156] Tue, 11 January 2022 12:47 Go to previous messageGo to next message
Uriens is currently offline Uriens

 
Messages:345
Registered:July 2006
Build 9234, exe ver 2635.
Using GET ITEM command seems to be broken. After over 24h, 6 of my mercs haven't been able to move a single item from A9 to A10.

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364161 is a reply to message #364157] Tue, 11 January 2022 18:15 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
I tried it in saves sent by neki above and it worked. It must be caused by specific circumstances so I need you to send a savegame.

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364162 is a reply to message #364161] Tue, 11 January 2022 18:37 Go to previous messageGo to next message
Uriens is currently offline Uriens

 
Messages:345
Registered:July 2006
Hmm, seems that i can't recreate it either. Using same build, same settings, same everything. Started new game with one IMP and this time i used Alt+O to kill all enemies, moved to A10 and GET ITEMS worked fine. You can safely ignore it for now.
Come to think of it, in the bugged game i started with 10 imps (AIMNAS) and 1 died in that starting battle. Not sure if that one death caused some sort of problems. I'll keep checking.

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364318 is a reply to message #364162] Thu, 10 February 2022 21:55 Go to previous messageGo to next message
Grumpy

 
Messages:21
Registered:December 2021
Some GABBI cheats seem to be broken in combat turn-based mode. Most of the convert merc to Crepitus or similar ALT + number cheats result in a hourglass cursor, a long wait and finally a buggy merc not entirely turned to Crepitus, but with "NADA" instead of his equipped items in hands.
Made a lot worse by muscle memory from using ALT + number for quick access to items (as defined in JA2_options.ini). I was testing some different setups (thus used GABBI for easy reproduction) when this turned up.
Hotkeys should never overlap, that's the very basic UX principle.....

r 9141, but earlier ones as well, I think.

Steps to reproduce:

Enter turn-based, enable cheats (or just load a previous save with CHEAT_MODE = TRUE), press ALT + ~, ALT + 5 or any other ALT + number combo.

[Updated on: Thu, 10 February 2022 21:58]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364352 is a reply to message #364318] Sat, 19 February 2022 08:58 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
Grumpy wrote on Thu, 10 February 2022 21:55
Some GABBI cheats seem to be broken in combat turn-based mode. Most of the convert merc to Crepitus or similar ALT + number cheats result in a hourglass cursor, a long wait and finally a buggy merc not entirely turned to Crepitus, but with "NADA" instead of his equipped items in hands.
Made a lot worse by muscle memory from using ALT + number for quick access to items (as defined in JA2_options.ini). I was testing some different setups (thus used GABBI for easy reproduction) when this turned up.
Hotkeys should never overlap, that's the very basic UX principle.....

r 9141, but earlier ones as well, I think.

Steps to reproduce:

Enter turn-based, enable cheats (or just load a previous save with CHEAT_MODE = TRUE), press ALT + ~, ALT + 5 or any other ALT + number combo.
Cannot reproduce, probably happens with specific merc or under specific conditions. Need a savegame.

As for shortcuts overlapping that goes towards the creator of this quick access feature. I don't even know what it does, never needed it, never heard of anyone using it. Eitherway now when players are used to them, it is not a time to change them.

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364353 is a reply to message #364352] Sat, 19 February 2022 09:18 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
This quick item feature exists in 1.13 for 7 years, and you are the first player who actually uses it. I'm impressed. I was actually planning to remove it completely as unnecessary and unused by players.
The thing with hotkeys is there are not many free of them, and many useful are occupied in cheat mode. So there is no easy solution, either you make a compromise and a key works differently in normal and cheat mode, or you change the cheat and next day someone comes screaming that you broke the game and should immediately return everything back as he cannot play the game anymore.

I personally hate the ctrl+gabbi change to ctrl+g as it completely breaks my muscle memory, should we also revert it to vanilla state?



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Lieutenant

Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364378 is a reply to message #364353] Wed, 23 February 2022 20:20 Go to previous messageGo to next message
Inveris is currently offline Inveris

 
Messages:39
Registered:September 2020
Hi

I compiled the french exe version and copied the appropriate files from here https://ja2svn.mooo.com/source/ja2/trunk/GameData/ but unfortunately it didn't even start. Every time I got this message. Can it be repaired?

http://www.linkpicture.com/q/French-error.png

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364395 is a reply to message #364378] Tue, 01 March 2022 16:58 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
Inveris wrote on Wed, 23 February 2022 20:20
Hi

I compiled the french exe version and copied the appropriate files from here https://ja2svn.mooo.com/source/ja2/trunk/GameData/ but unfortunately it didn't even start. Every time I got this message. Can it be repaired?

http://www.linkpicture.com/q/French-error.png

Could you sent me the executable you built? This way I could exclude the possibility that you are missing something in DATA folder(s).

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364397 is a reply to message #364378] Tue, 01 March 2022 21:02 Go to previous messageGo to next message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
Might be that you need to add the word "french" to Backgrounds.xml => "french.backgrounds.xml". And this will probably the case for some other file-naming as well. At least, that's what I see in german 7609 ontop of german JA2-CD. There is a french 7609 available, take a look french 7435/7609 Inside the Data-1.13-Folder and subfolders you should see files with the language prefix. At least those might need the prefix in newer 1.13 as well, maybe some newer ones as well.


How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364398 is a reply to message #364395] Tue, 01 March 2022 21:19 Go to previous messageGo to next message
Inveris is currently offline Inveris

 
Messages:39
Registered:September 2020
ShaDoOoW
Could you sent me the executable you built?
Here it is: https://file1.gofile.io/download/d709b40e-cc73-45d6-ad54-92831f49553d/JA2%20FR.7z

I did it like in follow:

1. JA2 Gold
2. https://ja2svn.mooo.com/source/ja2_v1.13_data/GameDir/
3. https://ja2svn.mooo.com/source/ja2/trunk/GameData/ French version
4. https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/ Exe compiled with Visual Studio 2019 with no errors.



Kitty
Might be that you need to add the word "french" to Backgrounds.xml => "french.backgrounds.xml"...
Thanks, I will check it.


[Updated on: Tue, 01 March 2022 21:20]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364399 is a reply to message #364398] Tue, 01 March 2022 21:48 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
Okay tried that and I also got an error. Different one, but still error...

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364401 is a reply to message #364399] Tue, 01 March 2022 23:41 Go to previous messageGo to next message
Inveris is currently offline Inveris

 
Messages:39
Registered:September 2020
I also for example compiled the chinese and italian version and they are working fine. I checked this "french.backgrounds.xml" but everywhere, where this file should be, there is.

[Updated on: Wed, 02 March 2022 02:39]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364414 is a reply to message #364401] Sun, 06 March 2022 16:11 Go to previous messageGo to next message
Mai Ti Miao is currently offline Mai Ti Miao

 
Messages:71
Registered:November 2018
r9283, 9290 and to some extent 9316 (didn't test all bugs with the latter)
EDIT: gamdir 2641


<Shift> + <M>
Using hotkey to move all items from active sector to selected merc's current location is inconsistent. After reloading the sector, part of the items stay at merc's location, another part gets moved to the sector's "entry point" (??. The standard spot for a sector to drop off stuff)
This might be tied to the duplicating items bug.

"DCA" not incoming.
I have had some occasions, where Deidreanna said "sent a force there at once", but a counter attack never occured (waited 2 days. I always set "unlimited pool of troops", so a lack of troops shouldn't be the cause).
EDIT: this is not limited to the DCA, but can happen for example if a SAM shall be counter attacked.

ALTERNATIVE_HELICOPTER_FUEL_SYSTEM
I set it to FALSE, Skyrider/Heli still has limited fuel.

CAN_FAN_THE_HAMMER
I set it to FALSE, corresponding weapons can still be fired in burst.

IMPROVED_TACTICAL_UI
Description from ini: "Use color name to show soldier's status"
TRUE/FALSE doesn't seem to do anything.

Walkman <uiIndex>266
Doesn't require batteries.

DSR-1 <uiIndex>639
Has "integrally" the boni of a bipod, but can additionally be attached with a "second" bipod. All boni + mali of 2 bipods are applied.

Medical Splint <uiIndex>1758
Surgical Gloves <uiIndex>1711
Surgical Mask <uiIndex>1710
All of these are disease items, but appear despite Disease=off (OTOH food items are hidden if Food=off).

Task finished, no prompt
It happens a lot that a task is finished, but no merc reports it to the player. In 2 cases i checked an autosave and found that the mercs had been idle for 5-8 hours before i noticed something (having looked at the map or into the tea cup how everything develops). Confusingly, this applies to old tasks (doctoring/repairing) as well, not just the new assignments.

Cancelled AI actions
Ever since i figured out how to apply the Win10 patches (*) correctly it has reduced dramatically, but i still see every now and then that the AI failed to seek enemy/path (path is rare). IIRC there were 2-3 other "failed" prompts, but those vanished completely, as far as i have seen. Is this just a case of the computer not having enough ressources for the game ? I know that AI calculations can require quite some power.
(*) without that the game was scaringly laggy.

[Updated on: Mon, 07 March 2022 20:25]

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364416 is a reply to message #364414] Mon, 07 March 2022 00:55 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
Mai Ti Miao wrote on Sun, 06 March 2022 16:11
Walkman <uiIndex>266
Doesn't require batteries.

DSR-1 <uiIndex>639
Has "integrally" the boni of a bipod, but can additionally be attached with a "second" bipod. All boni + mali of 2 bipods are applied.

Medical Splint <uiIndex>1758
Surgical Gloves <uiIndex>1711
Surgical Mask <uiIndex>1710
All of these are disease items, but appear despite Disease=off (OTOH food items are hidden if Food=off).
Walkman never needed batteries. It is not a bug, but missing feature and I am not sure it is worth it just for the sake of more realism, the item is pretty much useless already and if it eats batteries it will make it even worse.

Regarding DSR-1, I cannot reproduce the issue, the bipod aren't really "integral" in my copy of the game and attempt to put another throws an error. I might have outdated gamedir, but I was not aware of any changes to weapons recently. Are you sure you play vanilla 1.13 and not some mod like SDO?

Disease items are something I noticed as well long time ago, but this is problematic as there are also item sets on AIM page and these probably can't be made dynamic easily. Honestly, diseases are the worst feature that unstable offers just for the sake of realism, just ignore it. Or where did you find it, Bobby Rays right? Non-vanilla items besides weapons doesn't drop from enemies.

Mai Ti Miao wrote on Sun, 06 March 2022 16:11

Task finished, no prompt
It happens a lot that a task is finished, but no merc reports it to the player. In 2 cases i checked an autosave and found that the mercs had been idle for 5-8 hours before i noticed something (having looked at the map or into the tea cup how everything develops). Confusingly, this applies to old tasks (doctoring/repairing) as well, not just the new assignments.
Never saw this, savegame where the task is not finished yet and where this happens after some time is required.


Mai Ti Miao wrote on Sun, 06 March 2022 16:11

Cancelled AI actions
Ever since i figured out how to apply the Win10 patches (*) correctly it has reduced dramatically, but i still see every now and then that the AI failed to seek enemy/path (path is rare). IIRC there were 2-3 other "failed" prompts, but those vanished completely, as far as i have seen. Is this just a case of the computer not having enough ressources for the game ? I know that AI calculations can require quite some power.
(*) without that the game was scaringly laggy.
This has nothing to do with DLL fixes. Sometimes AI gets into endless loop or something and then the game forces a 30~ sec wait time on us for some reason. I am not expert on AI, that is Seven's speciality, eitherway providing a savegame where you press turn and this happens is required.

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364418 is a reply to message #364416] Mon, 07 March 2022 02:28 Go to previous messageGo to next message
hemorrhoids is currently offline hemorrhoids

 
Messages:5
Registered:November 2020
1. The descriptions of Mercs are bugged? SOME mercs on M.E.R.C Speck, Raffiti, etc. have just a bunch of gibberish instead of the English flavor text. (AAAAA, AAAAAL, etc.), and SOME mercs on A.I.M. have no description at all. Does anyone know which files are responsible for this?
2. Just going to M.E.R.C and checking the descriptions of mercs there.
3. I don't think there are any, I just made a fresh install and the descriptions are bugged.
4. JA2 1.13 8791
5. AIMNAS

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Private
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364424 is a reply to message #364416] Mon, 07 March 2022 20:24 Go to previous messageGo to next message
Mai Ti Miao is currently offline Mai Ti Miao

 
Messages:71
Registered:November 2018
RE: Disease items and Walkman
Sounds reasonable, thank you.


RE: DSR-1
Sorry that i didn't mention, it is gamedir 2641. I don't play with mods at the moment, i changed some files though (HelicopterSettings, JA2options, JA2sp, SkillSettings, DifficultySettings, EnemyRank, MercProfiles and IMPitemChoices).
Maybe i explained it wrongly, english is a foreign language for me too, so lets take a look at a picture:
https://i.imgur.com/7MwQzWh.jpg
The weapons are freshly unboxed from BRs, i only removed the scopes. The AWM is our "baseline" for a rifle + bipod combination.
Removing the bipod from the middle DSR creates the one on the right (trying to attach a bipod to the middle DSR returns a "you already have that item attached" message).
Attaching a bipod to the right DSR creates the one in the middle.


RE: no task-finish prompt
I think Training Workers is consistent at not telling the player. Anyway, i will observe this and send files when it happens again.



ShaDoOoW wrote on Sun, 06 March 2022 23:55

Mai Ti Miao wrote on Sun, 06 March 2022 16:11

Cancelled AI actions
Ever since i figured out how to apply the Win10 patches (*) correctly it has reduced dramatically, but i still see every now and then that the AI failed to seek enemy/path (path is rare). IIRC there were 2-3 other "failed" prompts, but those vanished completely, as far as i have seen. Is this just a case of the computer not having enough ressources for the game ? I know that AI calculations can require quite some power.
(*) without that the game was scaringly laggy.
This has nothing to do with DLL fixes. Sometimes AI gets into endless loop or something and then the game forces a 30~ sec wait time on us for some reason. I am not expert on AI, that is Seven's speciality, eitherway providing a savegame where you press turn and this happens is required.
What i meant was, i made some mistake with the compatibility fix, i don't remember exactly.
JA2 had a lot of lag on many levels (example, the red popup window to select "retreat/go to sector/auto-resolve" when 2 hostile groups meet in the same sector, took ca 4-5 seconds to load - with the correct fix it is just *whoosh* and ready). Turning on cheats, i could observe "ai failed to seek enemy/path" and the other messages up to 2 times for a single soldier. Not all soldiers, but quite a lot of a single group.
With the fix correctly installed, JA2 runs smoothly and the "AI failed to seek" is barely occuring. Maybe 2-3 times in a large battle.
I didn't mean "the dll fixed the AI". What i meant was "the dll fixed the lag - maybe: less lag, more stable AI", hence asked about the CPU usage. To tell the whole story, my gaming PC died 2020 and the current machine is not exactly powerful by today's standards shy

[Updated on: Mon, 07 March 2022 20:27]

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Corporal
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364449 is a reply to message #364353] Fri, 11 March 2022 15:06 Go to previous messageGo to next message
Grumpy

 
Messages:21
Registered:December 2021
Seven. wrote on Sat, 19 February 2022 09:18
This quick item feature exists in 1.13 for 7 years, and you are the first player who actually uses it. I'm impressed. I was actually planning to remove it completely as unnecessary and unused by players.
The thing with hotkeys is there are not many free of them, and many useful are occupied in cheat mode. So there is no easy solution, either you make a compromise and a key works differently in normal and cheat mode, or you change the cheat and next day someone comes screaming that you broke the game and should immediately return everything back as he cannot play the game anymore.
Heh, please don't remove them ;)

The quick keys are actually extremely useful, especially for touchpad users and for saving a lot of mouse-clicks and my wrist!

Actions like switching to medkit, knife or handcuffs and back is as simple as two key presses, whereas with a mouse it's a myriad of precise movements and clicks with UI that doesn't scale in resolution. Quite surprised that more people don't use them happy
But yeah, with so many grandfathered debug shortcuts from the original JA2 code or 1.13 for years, any shortcut changes would just anger one part of the player base or the other.

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364452 is a reply to message #364424] Sat, 12 March 2022 21:47 Go to previous messageGo to previous message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
Mai Ti Miao wrote on Mon, 07 March 2022 20:24
RE: no task-finish prompt
I think Training Workers is consistent at not telling the player. Anyway, i will observe this and send files when it happens again.
Ah right, all these new features don't do this. Perhaps it was decided as it would be too distracting with the amount of the all new assignments or maybe whoever did them was too lazy to add this functionality. I am not sure I want to touch this though. Btw, sent you a PM, lets talk with that to avoid spam here.

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Sergeant
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