Home » MODDING HQ 1.13 » v1.13 Coding Talk » Experimental Project 7
Re: Experimental Project 7[message #363922 is a reply to message #363915] Mon, 25 October 2021 02:08 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r2242
New ingame option to show danger zones for covert merc where he will be uncovered on close look, for example because having restricted items in inventory.
In peaceful mode the distance for close look is 1 tile, increased by 1 tile for each squadleader trait of enemy.
When alert is raised, this distance equals enemy experience level / 2.
In this demo, Mouse will be uncovered because she has knife in inventory.

[Updated on: Mon, 25 October 2021 02:15]




Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #363926 is a reply to message #363922] Mon, 25 October 2021 21:36 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Extended gun pictures update (by arheolog) - Combo!
https://i.imgur.com/97lNk2P.png



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #363948 is a reply to message #363926] Sun, 31 October 2021 16:55 Go to previous messageGo to next message
Inveris is currently offline Inveris

 
Messages:39
Registered:September 2020
Is it possible to turn off only the new AI in your project and play with all the other features you have added, but without the new AI?

[Updated on: Sun, 31 October 2021 16:56]

Report message to a moderator

Private 1st Class
Re: Experimental Project 7[message #363949 is a reply to message #363948] Sun, 31 October 2021 17:09 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Inveris wrote on Sun, 31 October 2021 19:55
Is it possible to turn off only the new AI in your project and play with all the other features you have added, but without the new AI?
I'm afraid it's not possible. I can make some parts optional but not the whole AI.



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #363950 is a reply to message #363949] Sun, 31 October 2021 17:29 Go to previous messageGo to next message
Inveris is currently offline Inveris

 
Messages:39
Registered:September 2020
Seven. wrote on Sun, 31 October 2021 17:09
I'm afraid it's not possible. I can make some parts optional but not the whole AI.
It would be really great, that we could have some possibility to decrease the level of the new AI at the beginning of the game and increase it in further progress of the game.

Report message to a moderator

Private 1st Class
Re: Experimental Project 7[message #363951 is a reply to message #363950] Sun, 31 October 2021 17:31 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Inveris wrote on Sun, 31 October 2021 20:29
It would be really great, that we could have some possibility to decrease the level of the new AI at the beginning of the game and increase it in further progress of the game.
What exact changes do you have in mind?



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #363952 is a reply to message #363949] Sun, 31 October 2021 17:57 Go to previous messageGo to next message
Inveris is currently offline Inveris

 
Messages:39
Registered:September 2020
Oh your new AI is so hugely changed so far, that I can not say what behavior should be optional at the beginning of the game.

I think the best solution would be this:

Seven. wrote on Sun, 31 October 2021 17:09
I can make some parts optional...
Every parts, that you could put in this optional, in one option on/off, would be great. But first you have to werify is this really possible and worth to do it.

Report message to a moderator

Private 1st Class
Re: Experimental Project 7[message #363964 is a reply to message #363952] Thu, 11 November 2021 08:22 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
coenetynwlam at ja2.su made a list of +AI hotkeys as a screen
https://i.imgur.com/zQT1AOc.png



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #363971 is a reply to message #363964] Fri, 12 November 2021 18:00 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:323
Registered:March 2004
@Seven
Could you please put the files 7069 + AI (2 ...) and Ja2_7609 + AI in a different place because for several days I have the message:
Update your browser to use Google Drive, Docs, Sheets, Sites, Slides, and Forms
You must use a supported browser to use Google Drive, Docs, Sheets, Sites, Slides, and Forms.
Thank you.



Many thanks to all those who make new features for Jagged Alliance 2.

Report message to a moderator

Master Sergeant
Re: Experimental Project 7[message #363972 is a reply to message #363971] Fri, 12 November 2021 18:35 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Does this link work for you?
http://yadi.sk/d/Fj_B0WEKNjRQJ



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #363973 is a reply to message #363972] Fri, 12 November 2021 18:44 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:323
Registered:March 2004
The link works but I can't see 7069 + AI (2 ...) and Ja2_7609 + AI.


Many thanks to all those who make new features for Jagged Alliance 2.

Report message to a moderator

Master Sergeant
Re: Experimental Project 7[message #363974 is a reply to message #363973] Fri, 12 November 2021 19:05 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
I added google drive mirror there, once it uploads it will be available.


Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #363975 is a reply to message #363974] Fri, 12 November 2021 21:17 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:323
Registered:March 2004
Яндекс works.There are files.
Thank you very much.



Many thanks to all those who make new features for Jagged Alliance 2.

Report message to a moderator

Master Sergeant
Re: Experimental Project 7[message #363976 is a reply to message #363971] Fri, 12 November 2021 22:46 Go to previous messageGo to next message
luk3Z is currently offline luk3Z

 
Messages:68
Registered:December 2006
Location: Metavira
Randok wrote on Fri, 12 November 2021 17:00
(..) I have the message:
Update your browser to use Google Drive, Docs, Sheets, Sites, Slides, and Forms
You must use a supported browser to use Google Drive, Docs, Sheets, Sites, Slides, and Forms.
Thank you.
The same here. I don't know why I have the newest SeaMonkey build released 2 months ago.
I think this is the result of weird Google's decisions...
Anyway it seems yandex is working. Thanks a lot.



JA2 Vault (Repositories): https://pastebin.com/ahdkz33g
JA2 v1.13 - Starter Documentation: https://github.com/aimnas/1.13_starter_documentation
JA2 v1.13 Hot Keys: https://pastebin.com/EHLMuk1k

Report message to a moderator

Corporal
Re: Experimental Project 7[message #363990 is a reply to message #363976] Sun, 21 November 2021 15:21 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
I'm thinking about tweaking the right hold menu, how often do you use this menu?
What do you think about the following possibilities?
1. Replace current menu completely with new text menu based on current skills menu, with all needed actions added.
2. Add a few icons to current menu (which actions are needed the most?)
3. Quick change - replace central cancel button with button to activate skills/actions menu (you can hide right hold menu with clicking outside of it or possible hitting ESC)
4. Show additional actions to the right of current right hold menu (so the icons and text based actions menu are shown at the same time).
5. Something else.



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364002 is a reply to message #363990] Sat, 27 November 2021 12:57 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r2274: single column action panel now works in 1280x800 mode



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364003 is a reply to message #364002] Sat, 27 November 2021 12:58 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Edit: double posting because of forum glitch

[Updated on: Sat, 27 November 2021 12:59]




Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364017 is a reply to message #364003] Wed, 01 December 2021 21:39 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r2278
NoticeUnseenAttacker: randomize noise location for unseen attacker, up to 10 tiles at double vision range when shooting with silenced gun.
HearNoise: increased upper limit for noise location randomization.
CalcBestThrow: reduced chance to use grenade attack at heard only enemy.
Reduce camo effectiveness at low light level, so for perfect sight cover at night you need stealth equipment, but camo still helps.

In general, this should reduce frustration for some players from AI aggressive grenade use and accurate shooting at unseen attackers, also improve balance of stealth/camo at night.



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364060 is a reply to message #364017] Tue, 21 December 2021 17:58 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Custom gun pictures update (by arheolog):
M4 Commando
M16A1
M16A4
M4A1
M4A3
https://i.imgur.com/FS4guZW.png
Available in SDO mod in 7609 modpack.



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364066 is a reply to message #364060] Wed, 22 December 2021 10:37 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r2287
For custom gun pictures, always show laser on top of other attachments.
Restored vanilla value for min skill check to complete task (so it's harder to open lock by endless trying).
Allow commenting about impossible skill check earlier (after second attempt for wisdom > 80, third attempt if wisdom > 60).
Only say hot quote after failed skill check if not saying failed quote (trying to prevent double quote).
Added warning message "You have backpacks to drop" when combat starts (similar to check your goggles message).
Bomb/trap inspection code uses skill instead of random modified chance to determine disarm safety (so it gives more accurate and consistent info on disarming safety).
Improved noise spot randomization code (improved distribution of random spots).
Added r9220 fix by Shadooow (turning and raising weapon while standing in water).



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364094 is a reply to message #364066] Sun, 26 December 2021 11:03 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r2288
Implemented scrolling for right action panel, allows to use all available actions in squad panel mode or resolutions with limited side space



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364102 is a reply to message #364094] Wed, 29 December 2021 15:12 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Ready for some night shooting!
https://i.imgur.com/DRK2EL7.png

[Updated on: Wed, 29 December 2021 15:46]




Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364121 is a reply to message #364102] Mon, 03 January 2022 21:05 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r2301
Extended right-hold menu.
New buttons:
- sneak mode
- climb
- jump window
- skills menu
- scope mode



Required icons can be found in Data\RightHoldMenu on +AI google disk.

[Updated on: Mon, 03 January 2022 21:50]




Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364125 is a reply to message #364121] Tue, 04 January 2022 00:18 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Classic AKM from arheolog.
https://i.imgur.com/TFBazBP.png



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364126 is a reply to message #364125] Tue, 04 January 2022 14:08 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r2306
Added covert actions to skills menu: disguise, lose disguise, test disguise.
https://i.imgur.com/JkPCv7u.png

[Updated on: Tue, 04 January 2022 14:10]




Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364132 is a reply to message #364126] Wed, 05 January 2022 14:53 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r2310
New functions for right-hold menu:
- break window glass with a crowbar
- drag object/person/corpse
Increased damage from jumping through closed window.
Can start dragging from any stance, soldier will crouch automatically.
Dragging doesn't require empty hands anymore.
Show draggable objects/persons/corpses when CTRL is pressed.
Show dragged object/person/corpse.
Don't allow unaerodynamic objects to break window.
Increased volume for window breaking and door smashing.
To break window, object must have weight >= 400g and be made of metal/rock and sink.
Added covert actions to skills menu: disguise, lose disguise, test disguise.
Dual wielding only allows reflex sight or iron sights.

[Updated on: Wed, 05 January 2022 17:54]




Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364134 is a reply to message #364132] Wed, 05 January 2022 17:02 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:323
Registered:March 2004
I have a problem. I am not seeing the new feature badges. I only have the same slash circles. The entire bottom level and the right riser.


Many thanks to all those who make new features for Jagged Alliance 2.

Report message to a moderator

Master Sergeant
Re: Experimental Project 7[message #364135 is a reply to message #364134] Wed, 05 January 2022 17:08 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Randok wrote on Wed, 05 January 2022 20:02
I have a problem. I am not seeing the new feature badges. I only have the same slash circles. The entire bottom level and the right riser.
Seven. wrote on Tue, 04 January 2022 00:05
Required icons can be found in Data\RightHoldMenu on +AI google disk.



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364136 is a reply to message #364135] Wed, 05 January 2022 17:21 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:323
Registered:March 2004
Thank you. It works. happy


Many thanks to all those who make new features for Jagged Alliance 2.

Report message to a moderator

Master Sergeant
Re: Experimental Project 7[message #364141 is a reply to message #364136] Fri, 07 January 2022 18:33 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r2317

Tactical actions panel:
- don't show "Clean gun" actions when dirt system disabled.
- only show militia gear options if MILITIA_USE_SECTOR_EQUIPMENT enabled
- moved "Show detector" option before "Show networks"

OCTH:
- new option TOO_CLOSE_SCOPE_PENALTY: enable penalty for shooting with a scope closer than MinRangeForAimBonus
- auto/burst penalty cannot be reduced to zero (if not zero originally)
- restored original MIN_AIMING_SCREWUP
- CalculateFiringIncrements: increase MAX_AIMING_SCREWUP when shooting beyond gun range or based on auto penalty, up to original MAX_AIMING_SCREWUP with auto penalty = 50
- new option OCTH_DEVIATION (FALSE by default) adds small deviation to OCTH's perfect shots

Only allow dragging dying or unconscious.
Moved auto bandage to [Ctrl]+[A].
[A] key now opens skills menu.
Added Display sub menu to skills menu.
Ctrl+C now invokes Display sub menu from skills menu.
Right-hold menu: check if active weapon is IC_GUN to enable scope switching buttons.

https://i.imgur.com/cCsMZlP.png



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364142 is a reply to message #364141] Sat, 08 January 2022 00:48 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r2318

Added Action sub-menu for skills menu.
https://i.imgur.com/Lvl8MF0.png



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364151 is a reply to message #364142] Mon, 10 January 2022 17:28 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:323
Registered:March 2004
I have a problem with ja2_7609en+AI_r2324
Error
Init.cpp
435
LoadExternalGameplayData
LogicalBodyTypes/Layers.xml

Init.cpp
1498
InitializeJA2
Loading external data failed

[Updated on: Mon, 10 January 2022 17:28]




Many thanks to all those who make new features for Jagged Alliance 2.

Report message to a moderator

Master Sergeant
Re: Experimental Project 7[message #364152 is a reply to message #364151] Mon, 10 January 2022 18:10 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
You need lobot files for the game to work.
Find them in Data\LOBOT_GameDir_7609.7z on google drive.



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364153 is a reply to message #364152] Mon, 10 January 2022 23:14 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Small demo video by Mozayka showing LOBOT working in 7609+AI since r2324 (thanks to Asdow).



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364154 is a reply to message #364152] Mon, 10 January 2022 23:20 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:323
Registered:March 2004
Thank you. Works. Super. happy


Many thanks to all those who make new features for Jagged Alliance 2.

Report message to a moderator

Master Sergeant
Re: Experimental Project 7[message #364174 is a reply to message #364154] Sat, 15 January 2022 01:53 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
r2342
Added Weapon sub-menu to Skills menu.
https://i.imgur.com/bPfoASp.png



Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364176 is a reply to message #332214] Sat, 15 January 2022 14:18 Go to previous messageGo to next message
cornholio is currently offline cornholio
Messages:3
Registered:January 2022
Loving the mod but I wanted to ask if you would consider adding an option to have more mercs recruited at once? Doubling it would be awesome but any increase regardless would be nice.

[Updated on: Sat, 15 January 2022 19:05]

Report message to a moderator

Civilian
Re: Experimental Project 7[message #364180 is a reply to message #364174] Sat, 15 January 2022 16:41 Go to previous messageGo to next message
guilao is currently offline guilao

 
Messages:21
Registered:July 2002
Location: Brazil
Hello.

Is there anyway to disable/enable the NEW VISION MODE (On version 7609, Arulco Vacation on ja2_7609en+AI_r2345.exe)?

Report message to a moderator

Private 1st Class
Re: Experimental Project 7[message #364181 is a reply to message #364180] Sat, 15 January 2022 16:56 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
guilao wrote on Sat, 15 January 2022 19:41
Hello.

Is there anyway to disable/enable the NEW VISION MODE (On version 7609, Arulco Vacation on ja2_7609en+AI_r2345.exe)?
Hi!
No.
You can use some older +AI version before this mode was added.

[Updated on: Sat, 15 January 2022 16:56]




Left this community.

Report message to a moderator

Lieutenant

Re: Experimental Project 7[message #364191 is a reply to message #364181] Sun, 16 January 2022 03:33 Go to previous messageGo to previous message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
A good example of playing with +AI (video by Mozayka):

Using cover, changing position according to tactical situation, tactical retreat.
Using smoke screen, using special shotgun ammo to prevent enemy movement and to force enemy to change position.
Sniper using focus feature to reveal enemy position.
Room clearing using one merc to distract enemy and another to attack from the back.
Using merc/enemy view mode to find best position for attack and cover.
Note: video in Russian, but gameplay should be obvious.



Left this community.

Report message to a moderator

Lieutenant

Previous Topic: Trunk AI and improvements
Next Topic: New Attachment System Beta
Goto Forum:
  


Current Time: Mon Dec 02 19:39:17 GMT+2 2024

Total time taken to generate the page: 0.04820 seconds