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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364453 is a reply to message #364452] Sun, 13 March 2022 07:03 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:39
Registered:September 2013
Quote:

The above problems are tested in the main body g2641 and exe r9318.

BUG1: drag furniture wooden boxes (wooden boxes that can store items) to a place, re-enter this area, restore the log boxes, and the dragged wooden boxes are still there.
If the restored wooden boxes are dragged away, the wooden boxes dragged away in the original place of re-entry into this area will become another wooden box, and more and more wooden boxes will be dragged away.

For example: test site B13 is a wooden box for storing items purchased online. You drag it away and re-enter the map. The dragged wooden box is restored. And the one who dragged away was there. This becomes two wooden boxes. If you repeat, the wooden boxes will become more and more.

BUG2: the video will be repeated after the game passes the customs.
For example, after killing the queen, start playing the video, and repeat the starting video at the end of the last video. Cannot stop.

Bug3: it will get stuck when playing the queen video.
For example, capturing B13 town or missile base will have an infinite alarm clock when playing video. Only Alt + F4, crash.

[Updated on: Sun, 13 March 2022 10:07]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364500 is a reply to message #364453] Sun, 20 March 2022 19:00 Go to previous messageGo to next message
Foxtrot_Uniform is currently offline Foxtrot_Uniform

 
Messages:8
Registered:July 2020
I got stuck when I descend into San Mona's mine. My merc became invisible, and can't move anywhere (cannot even teleport with cheats). SCI from march 13.

[Updated on: Sun, 20 March 2022 19:00]




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Private
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364502 is a reply to message #364500] Mon, 21 March 2022 05:56 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
Foxtrot_Uniform wrote on Sun, 20 March 2022 19:00
I got stuck when I descend into San Mona's mine. My merc became invisible, and can't move anywhere (cannot even teleport with cheats). SCI from march 13.
This regression has been fixed, try download latest exe from Jenkins.

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364504 is a reply to message #364502] Mon, 21 March 2022 08:11 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:39
Registered:September 2013
https://s1.ax1x.com/2022/03/21/qnm4HO.png
https://s1.ax1x.com/2022/03/21/qnmLvt.png

function of the factory is bug。

This function requires opening the"Ja2_Options.INI"file
Change"FACTORIES = FALSE"to"FACTORIES = TRUE"。

As shown in the above figure;
Factory production occurs in areas that should not appear.
Moreover, production cannot be carried out on the web.

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364508 is a reply to message #364504] Mon, 21 March 2022 22:36 Go to previous messageGo to next message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
kmoi wrote on Mon, 21 March 2022 08:11
... factories ...
The map doesn't look like standard 1.13

The feature is made for standard 1.13.

You need to adjust the feature to your maps.

Look up the feature description how to do this.



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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364510 is a reply to message #364508] Tue, 22 March 2022 05:29 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:39
Registered:September 2013
No, it's standard 1.13.
Just changed "b_map. PCX".

You just turn on this function.
You know this wrong bug when you capture B13 town.

[Updated on: Tue, 22 March 2022 05:33]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364515 is a reply to message #364510] Wed, 23 March 2022 15:52 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
I have found the following two issues with version/build 21.07.13 / 9141:

EDIT: Latest build did fix the mine bug!
- When entering the mine in Drassen, the character(s) cannot move and are invisible. Further progress or leaving the mine is impossible. Have to reload and not enter mine.
- Priest Father John Walker in Drassen is not present at day


See screenshots and savegame for both issues:
https://www.dropbox.com/sh/shxq78ouoq0vawz/AABk18OSOkVz3pwyTpYe3d24a?dl=0


EDIT: One thing I found strange is, that I started the game in non Sci-Fi mode and the when pressing "v" the ingame info shows I play with Sci-Fi. I have made sure in the INI Editor that it is set to "false" (ENABLE_CREPITUS).
I dont see any in-game option and 1.13 setting, where something would indicate that the mode gets overridden.

No mods etc in use.

[Updated on: Wed, 23 March 2022 16:20]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364516 is a reply to message #364515] Thu, 24 March 2022 01:54 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
wickedinsane wrote on Wed, 23 March 2022 15:52
- Priest Father John Walker in Drassen is not present at day
He is in bar in middle Drassen sector. At least in your savegame. And this is quite normal, I mean that he sometimes is there, whether he shouldn't be there in 9AM and should be in church I don't know.
wickedinsane wrote on Wed, 23 March 2022 15:52
One thing I found strange is, that I started the game in non Sci-Fi mode and the when pressing "v" the ingame info shows I play with Sci-Fi. I have made sure in the INI Editor that it is set to "false" (ENABLE_CREPITUS).
I tested it right now, made new game chosen realistic and v key written "realistic". So not sure about this, what it says should be what applies, not sure if it can change in any way during gameplay, are you 100% sure you selected realistic? sci-fi is default.

[Updated on: Thu, 24 March 2022 02:25]

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364517 is a reply to message #364516] Thu, 24 March 2022 14:27 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
ShaDoOoW wrote on Thu, 24 March 2022 01:54
wickedinsane wrote on Wed, 23 March 2022 15:52
- Priest Father John Walker in Drassen is not present at day
He is in bar in middle Drassen sector. At least in your savegame. And this is quite normal, I mean that he sometimes is there, whether he shouldn't be there in 9AM and should be in church I don't know.
Thank you very much pointing out - I would have thought it's a bug and ignored him - better not to!
I was sure he is always in the church but since he is a drunkard I should have known better to check out his likely favorite places though!
Cheers!


wickedinsane wrote on Wed, 23 March 2022 15:52
One thing I found strange is, that I started the game in non Sci-Fi mode and the when pressing "v" the ingame info shows I play with Sci-Fi. I have made sure in the INI Editor that it is set to "false" (ENABLE_CREPITUS).
ShaDoOoW wrote on Thu, 24 March 2022 01:54
I tested it right now, made new game chosen realistic and v key written "realistic". So not sure about this, what it says should be what applies, not sure if it can change in any way during gameplay, are you 100% sure you selected realistic? sci-fi is default.
I am (99%) sure that I started in non Sci-Fi Mode but its not a big deal when it is Sci-Fi now. I disabled the setting "ENABLE_CREPITUS" afterwards in config so maybe this helps.
Thanks for your time and help and excellent work on this!

[Updated on: Thu, 24 March 2022 14:30]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364525 is a reply to message #364517] Sun, 27 March 2022 12:16 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:39
Registered:September 2013
Factory production. Don't you have a bug

[Updated on: Sun, 27 March 2022 16:41]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364529 is a reply to message #341931] Sun, 27 March 2022 17:44 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
Just encountered a Runtime Error (before crash, message was something like "Could not place item from one hand into main hand", popping up several times).

Link to Logs/Screenshot:
https://www.dropbox.com/sh/eimukwugiq67qt5/AADNHhyrgeUjS5nNQixnMMo-a

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364531 is a reply to message #364525] Sun, 27 March 2022 23:40 Go to previous messageGo to next message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
kmoi wrote on Sun, 27 March 2022 12:16
Factory production. Don't you have a bug

I'm not sure if I understand what problem you face. Can you explain more?

Maybe it's because some factories need things done before they work (like, finish Doreen/T-Shirt-Quest first, etc.).

Or that the right items are required to be on map,maybe the items run out?

Have you seen the feature description and the video?

Flugente's Magika Workshop - New feature: factories



How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364533 is a reply to message #364531] Tue, 29 March 2022 04:18 Go to previous messageGo to next message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
For those few that do map-editing, it might be of interest to know that with r9305 the Tileset-ID 23 got hardcoded. It's already reported on Discord as well and I sure hope this decission will be reconsidered.


How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364535 is a reply to message #364533] Tue, 29 March 2022 11:41 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
Kitty wrote on Tue, 29 March 2022 04:18
For those few that do map-editing, it might be of interest to know that with r9305 the Tileset-ID 23 got hardcoded. It's already reported on Discord as well and I sure hope this decission will be reconsidered.
What is this nonsense? First of all, this code was removed long time ago. Second, how does it affect map editor in any way?

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364536 is a reply to message #364535] Tue, 29 March 2022 23:41 Go to previous messageGo to next message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
ShaDoOoW wrote on Tue, 29 March 2022 11:41
Kitty wrote on Tue, 29 March 2022 04:18
For those few that do map-editing, it might be of interest to know that with r9305 the Tileset-ID 23 got hardcoded. It's already reported on Discord as well and I sure hope this decission will be reconsidered.
What is this nonsense? First of all, this code was removed long time ago. Second, how does it affect map editor in any way?

If it's removed, great. MapEditor uses the tilesets, which should be pretty obvious. If one ID is hardcoded, it can no longer be freely changed or used for other sectors without carrying on the effects hardcoded to it. So what good is a working MapEditor for, if one ID will be bound to these hardcoded effects?
There are multiple threads on Tilesets, Tilesets-Editing, Tileset-Guidelines, etc. around here. There are Guides to MapEditor included in Docs. Read them if you don't get what I'm talking about.

But it's probably the same old discussion we already had multiple times. I complain about options I neeed for modding getting restricted, you complain about too many options being around. In all likelyhood, we will never reach a common ground.

Your bugfixes are needed for development, my modding not. So do whatever you like, I already decided to use an older version for my project. Mainly because I need to focus to get it finished, but partly also because the direction of development has a rather discouraging effect on me. Like I said on discord, this is totally on me, it's about emotions, no way to argue about taste.

But if the Tileset-ID is no longer hardcoded, listen everyone. Scrap what I said about MapEditor. Check the downloadsource at polish forum if you need one.



How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364538 is a reply to message #364531] Wed, 30 March 2022 08:15 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:39
Registered:September 2013
Kitty wrote on Sun, 27 March 2022 23:40
kmoi wrote on Sun, 27 March 2022 12:16
Factory production. Don't you have a bug
I'm not sure if I understand what problem you face. Can you explain more?

Maybe it's because some factories need things done before they work (like, finish Doreen/T-Shirt-Quest first, etc.).

Or that the right items are required to be on map,maybe the items run out?

Have you seen the feature description and the video?

Flugente's Magika Workshop - New feature: factories
There are several errors in the image above.
Green is minerals and has nothing to do with factories. (I made a mistake about this)
There are only 5 normal factories, the partitions are (C13, H2, G2, K4, F10)
and the other factories in the red circle should be wrong. For example
(B13, D5, G9, H13, I13, L12) and those missile bases (D2, D15, I8, N4) can also be produced. These missile bases are also wrong factories.
as in picture 2. N4 should not produce items. This is an obvious mistake.
Maybe you can test it. As follows:
As long as the capture of B13 will produce items.
And the B13 doesn't have a factory at all.

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364543 is a reply to message #364538] Thu, 31 March 2022 17:13 Go to previous messageGo to next message
Foxtrot_Uniform is currently offline Foxtrot_Uniform

 
Messages:8
Registered:July 2020
Survival speed bonus does not stack with default value MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES = 2

Steps:
0. Have merc without survival trait, check its traveling speed
1. Have merc with survival trait, check its traveling speed
2. Have 2 mercs with survival traits, check theirs traveling speed

Actual behaviour:
Only 1 bonus to travel speed applied

Expected behaviour:
I expect stackable bonus depending on value of MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES from ja2_options.ini

Gamedir2644
ja2.exe 9345

[Updated on: Thu, 31 March 2022 17:21]




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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364544 is a reply to message #364536] Thu, 31 March 2022 19:24 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
Kitty wrote on Tue, 29 March 2022 23:41
If it's removed, great. MapEditor uses the tilesets, which should be pretty obvious. If one ID is hardcoded, it can no longer be freely changed or used for other sectors without carrying on the effects hardcoded to it. So what good is a working MapEditor for, if one ID will be bound to these hardcoded effects?
There are multiple threads on Tilesets, Tilesets-Editing, Tileset-Guidelines, etc. around here. There are Guides to MapEditor included in Docs. Read them if you don't get what I'm talking about.

But it's probably the same old discussion we already had multiple times. I complain about options I neeed for modding getting restricted, you complain about too many options being around. In all likelyhood, we will never reach a common ground.

Your bugfixes are needed for development, my modding not. So do whatever you like, I already decided to use an older version for my project. Mainly because I need to focus to get it finished, but partly also because the direction of development has a rather discouraging effect on me. Like I said on discord, this is totally on me, it's about emotions, no way to argue about taste.

But if the Tileset-ID is no longer hardcoded, listen everyone. Scrap what I said about MapEditor. Check the downloadsource at polish forum if you need one.
I haven't read bigger nonsense in years, and your previous paranoia posts on discord in response to my changes/bugfixes were already something. But this is definitely a whole new level.

Why do you even read the SVN log when you have absolutely no idea what the code does and when you are getting a panic attacks afterwards?

[Updated on: Thu, 31 March 2022 19:25]

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364546 is a reply to message #364544] Thu, 31 March 2022 22:38 Go to previous messageGo to next message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
ShaDoOoW wrote on Thu, 31 March 2022 19:24

I haven't read bigger nonsense in years, and your previous paranoia posts on discord in response to my changes/bugfixes were already something. But this is definitely a whole new level.

Why do you even read the SVN log when you have absolutely no idea what the code does and when you are getting a panic attacks afterwards?
Ok, I assume you haven't read the stuff about Tilesets.

And let me be blunt: LEAVE ME ALONE. GO F+++ YOURSELF. I'M OUT.

[Updated on: Thu, 31 March 2022 22:41]




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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364547 is a reply to message #364546] Fri, 01 April 2022 01:29 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
Kitty wrote on Thu, 31 March 2022 22:38
And let me be blunt: LEAVE ME ALONE. GO F+++ YOURSELF. I'M OUT.
I already left. And as I wrote on discord before I left - all I did for 1.13 is a gift for the players and community. If any of my code is not meeting certain standards, is against rules or is causing issues you can remove it if you like. You can even remove all my additions if you wish, I won't be butthurt if you do. It is in your hands, stop messaging me about me to do anything. Good luck with 1.13 and 1.14 I am out of it.

[Updated on: Fri, 01 April 2022 01:29]

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364555 is a reply to message #364547] Wed, 06 April 2022 18:41 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
Bug:
Merc's (Thor) strength resets to 92 rather than increasing to 93 after leveling up.

See the following link with screenshots and two save games, before and after the issue:
https://www.dropbox.com/scl/fo/j56w0mnzq4x7k1hj5jchv/h?dl=0&rlkey=3n2nwng1bw8rvautg4kuccw6q

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364562 is a reply to message #364555] Thu, 07 April 2022 23:25 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
(Possible) Bug:
"You cannot attach Compound 18 to this slot." goes for leg and chest wear (same applies for "Royal Jelly").
However, both can be applied to helmets... intentionally (?)

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364578 is a reply to message #341931] Fri, 15 April 2022 11:57 Go to previous messageGo to next message
Vixis is currently offline Vixis
Messages:2
Registered:April 2022
A.R.C. cashback:
Go to Arulco Rebel Command site and spend money on improve directive.
Then press on Financial tab - your money are returned to you.
r9362-g2644

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Civilian
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364608 is a reply to message #341931] Tue, 26 April 2022 10:33 Go to previous messageGo to next message
Vixis is currently offline Vixis
Messages:2
Registered:April 2022
Random item inconsistency for "WP assault rifles" in Data-1.13/TableData/Items/RandomItem.xml and Data/TableData/Items/RandomItem.xml:
<uiIndex>16</uiIndex>
<szName>WP assault rifles</szName>
<randomitem4>8</randomitem4>

must be <randomitem4>9</randomitem4> so it will be "other WP ARs" instead of "other NATO ARs 1".

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Civilian
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364655 is a reply to message #364608] Sun, 22 May 2022 10:48 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:39
Registered:September 2013
d2649,EXE9385
Save the game and restart the new game.
The original saved items will be left in the new start game.
Watch videos:https://www.mediafire.com/file/3o6llriplooukcp/save-newgameBUG.mp4/file

[Updated on: Sun, 22 May 2022 10:51]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364656 is a reply to message #364655] Sun, 22 May 2022 11:01 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:39
Registered:September 2013
BUG2---d2649,EXE9385
After using the "Shift + m" function
Save game 1
LOAD Game 1
Some (all) items move to the middle of the game.
Instead of the original "Shift + m" position.This bug only moves items.No items added.
Watch videos:https://www.mediafire.com/file/msld39fg5sij2e8/shife%252Bm_BUG.mp4/file

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364760 is a reply to message #364656] Thu, 21 July 2022 23:23 Go to previous messageGo to next message
KNN is currently offline KNN

 
Messages:6
Registered:May 2018
Location: Malaysia
bug with environment: r9389

bug: during night time at around 3:00am onwards, if you fight in tactical screen and as time progress abit there, the whole tactical screen would turn to a strange green tint and if this happens, if you drop any items or switch from tactical to strategic map mode and back to tactical again, the game will crash. Seems to happen to regions at south side (like G onwards) at my game.

If this green tint thing happens and you switch from tactical to strategic mode and allow time to pass to morning (7am), it goes away and you can proceed with game normally again.

suspected reason : ambient light change as time progress might be causing this, not sure but it seems at around 3am the light change seems to cause this green screen bug.

pc used: win10 64bit.
no other mod installed beside 1.13 r9389.

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Private
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364803 is a reply to message #364760] Tue, 16 August 2022 09:10 Go to previous messageGo to next message
Mamajack1

 
Messages:15
Registered:June 2012
Hi, i don't know if this place is still taking reports but i'm gonna do it anyways.

JA2 Build: v1.13, Jenkin's SCI R9395 G2653 (https://jenkins.maeyanie.com/job/JA2%20SCI/)

Ini changes: Literally fresh installed

Bug:
-Invisible inventory UI in mapscreen at resolutions beyond 800x600
-Set Bobby Ray's Quality to 10x and the moment you open the Gun section in BR site, at page 6 the game crashes.

I noticed there is a discord server but i can't find a working invite link around here so i come here instead.

Appreciate any reply. Thank you.

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Private
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364804 is a reply to message #364803] Tue, 16 August 2022 18:07 Go to previous messageGo to next message
Asdow is currently online Asdow

 
Messages:141
Registered:August 2010
Mamajack1 wrote on Tue, 16 August 2022 06:10

Bug:
-Invisible inventory UI in mapscreen at resolutions beyond 800x600
-Set Bobby Ray's Quality to 10x and the moment you open the Gun section in BR site, at page 6 the game crashes.
Fixed the wrong offset for 1024x768 map character inventory background.
Bobby Ray is crashing in JA2 Vanilla vfs config due to missing big item graphics for M82A2 Barrett. Copy P1ITEM726.sti from Data-1.13/BigItems to Data/BigItems and it will work. There are most likely more items with the same issue so I added an assert with an error message that will tell you the uiIndex and .sti file number if it happens again. Should be much more helpful than silently crashing due to nullptr dereference. big grin

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Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364872 is a reply to message #364804] Tue, 13 September 2022 20:20 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
1. In strategic view going from any squad_x to "Militia Drill" doesn't pull for that squad. They still on it.
2. When DISEASE = FALSE I still got warning about corpses.

3. This one haven't been tested on this version. But used to change Helicopters SeatingCapacities from 6 to 10 in Vehicles.xml. Buggy as hell. Crashing randomly on way points. I didn't get around to the chopa yet with this build.

Version: r9400_g2653

[Updated on: Tue, 13 September 2022 20:21]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364873 is a reply to message #364872] Wed, 14 September 2022 02:24 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
When starting new game why is all this area not covered by SAM? I hope its not a "feature"

https://www.linkpicture.com/q/Untitled_208.png

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364874 is a reply to message #364873] Wed, 14 September 2022 05:14 Go to previous messageGo to next message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
neki wrote on Wed, 14 September 2022 02:24
When starting new game why is all this area not covered by SAM? I hope its not a "feature"
Expect maybe roundabout 5 sectors, those sectors aren't reachable anyway. A few directly around Balime can be reached later on, but the ocean and the neighbouring country are not part of the active game-map. Most also would be likely out of (fuel) reach for Helicopter (both, from Estoni and Drassen fuel site). If it's bothersome for you that those sectors around Balime are not covered, you can modify the covered airspace in SamSites.xml, description how is directly in xml.

[Updated on: Wed, 14 September 2022 05:15]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364875 is a reply to message #364874] Wed, 14 September 2022 12:48 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Thanks for the info on SamSites.xml, didn't know. You can hire new MERCS and drop landing point near Balime to steal chalice. Game got easier. I'm looking for more challenge with every play.

[Updated on: Wed, 14 September 2022 12:52]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364877 is a reply to message #364875] Wed, 14 September 2022 17:37 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
If I repair one gun, all guns in everyone else hands/backpacks get repaired too? This is new. Unless its the freak feature again. Unrealistic if so. 7 Guns repaired in 1 h.

[Updated on: Wed, 14 September 2022 17:42]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364900 is a reply to message #364877] Tue, 27 September 2022 22:58 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Constant errors, save files get unloadable, constant AI deadlocks, assigning admin tasks doesn't leave team in turn, my imp just turned into a different person with different skills for no reason. Please do more features with each update and test for 2 min lol. You obviously never play the game. Unplayable state. You can safely revert back a year of these "updates"

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364902 is a reply to message #364900] Wed, 28 September 2022 23:52 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
On my IMP picture there is permanent cross. Wasn't even a patient or a doctor. But 5 days in a row I'm a doctor or whatever. Its like 1st version of cybertrash77. Well done.

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364907 is a reply to message #364902] Sat, 01 October 2022 19:53 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
With ASD enabled. In Meduna airport there is a chopper. When I control this sector enemy still flies around with it. Rofl. Nice featureeee

edit: Meduna where tank positions a are. Now there is robots instead in some. "makes game much harder" deeerp! And Chopper from meduna indestructible. It explodes I go to the menu and back and its half fixed? Like chopper windows are back but top graphics missing. Still flies tho haha and dropping enemy squads. Comes back all smoky exploded but that doesn't stop it. Pls stay away from this game. Go outside

[Updated on: Sat, 01 October 2022 20:09]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364908 is a reply to message #364907] Sat, 01 October 2022 20:16 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
Moving from N3 to N4 in Meduna I'm automatically forced to auto resolve. Need to travel manually in tactical not like in other cities

[Updated on: Sat, 01 October 2022 21:17]

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364911 is a reply to message #364908] Sun, 02 October 2022 23:20 Go to previous messageGo to next message
neki is currently offline neki

 
Messages:23
Registered:December 2021
I see vanilla surrender/jail is changed. Now its in Alma. If I leave jail sector without winning (just passing) while prisoner is there that prisoner counts as one in my team. I can't speed up time cause enemies near by. And have to fight them. But I cant control my prisoner. So basically once I step into jail sector I have to win. No other choice if I want to continue the game. Derp. Again untested featuurreee.

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Private 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #365701 is a reply to message #364911] Sun, 27 August 2023 23:36 Go to previous messageGo to previous message
DSmidgy is currently offline DSmidgy

 
Messages:22
Registered:July 2007
I see that the ZIP file in Jenkins SCI build has .git folder included. As it is a build, is it there on purpose as it takes a big portion of the ZIP file size?
https://jenkins.maeyanie.com/job/JA2%20SCI/

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