Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: Unofficial releases (SCI's), unstable and DEV builds (Read the first post before posting!)
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364453 is a reply to message #364452]
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Sun, 13 March 2022 07:03
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kmoi |
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Messages:39
Registered:September 2013 |
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Quote:
The above problems are tested in the main body g2641 and exe r9318.
BUG1: drag furniture wooden boxes (wooden boxes that can store items) to a place, re-enter this area, restore the log boxes, and the dragged wooden boxes are still there.
If the restored wooden boxes are dragged away, the wooden boxes dragged away in the original place of re-entry into this area will become another wooden box, and more and more wooden boxes will be dragged away.
For example: test site B13 is a wooden box for storing items purchased online. You drag it away and re-enter the map. The dragged wooden box is restored. And the one who dragged away was there. This becomes two wooden boxes. If you repeat, the wooden boxes will become more and more.
BUG2: the video will be repeated after the game passes the customs.
For example, after killing the queen, start playing the video, and repeat the starting video at the end of the last video. Cannot stop.
Bug3: it will get stuck when playing the queen video.
For example, capturing B13 town or missile base will have an infinite alarm clock when playing video. Only Alt + F4, crash.
[Updated on: Sun, 13 March 2022 10:07] Report message to a moderator
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Private 1st Class
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364510 is a reply to message #364508]
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Tue, 22 March 2022 05:29
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kmoi |
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Messages:39
Registered:September 2013 |
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No, it's standard 1.13.
Just changed "b_map. PCX".
You just turn on this function.
You know this wrong bug when you capture B13 town.
[Updated on: Tue, 22 March 2022 05:33] Report message to a moderator
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Private 1st Class
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364516 is a reply to message #364515]
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Thu, 24 March 2022 01:54
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Shadooow |
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Messages:109
Registered:April 2009 Location: Czech Republic |
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wickedinsane wrote on Wed, 23 March 2022 15:52- Priest Father John Walker in Drassen is not present at day
He is in bar in middle Drassen sector. At least in your savegame. And this is quite normal, I mean that he sometimes is there, whether he shouldn't be there in 9AM and should be in church I don't know.
wickedinsane wrote on Wed, 23 March 2022 15:52One thing I found strange is, that I started the game in non Sci-Fi mode and the when pressing "v" the ingame info shows I play with Sci-Fi. I have made sure in the INI Editor that it is set to "false" (ENABLE_CREPITUS).
I tested it right now, made new game chosen realistic and v key written "realistic". So not sure about this, what it says should be what applies, not sure if it can change in any way during gameplay, are you 100% sure you selected realistic? sci-fi is default.
[Updated on: Thu, 24 March 2022 02:25] Report message to a moderator
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Sergeant
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364517 is a reply to message #364516]
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Thu, 24 March 2022 14:27
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wickedinsane |
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Messages:32
Registered:March 2010 Location: GERMANY |
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ShaDoOoW wrote on Thu, 24 March 2022 01:54wickedinsane wrote on Wed, 23 March 2022 15:52- Priest Father John Walker in Drassen is not present at day
He is in bar in middle Drassen sector. At least in your savegame. And this is quite normal, I mean that he sometimes is there, whether he shouldn't be there in 9AM and should be in church I don't know.
Thank you very much pointing out - I would have thought it's a bug and ignored him - better not to!
I was sure he is always in the church but since he is a drunkard I should have known better to check out his likely favorite places though!
Cheers!
wickedinsane wrote on Wed, 23 March 2022 15:52One thing I found strange is, that I started the game in non Sci-Fi mode and the when pressing "v" the ingame info shows I play with Sci-Fi. I have made sure in the INI Editor that it is set to "false" (ENABLE_CREPITUS).
ShaDoOoW wrote on Thu, 24 March 2022 01:54I tested it right now, made new game chosen realistic and v key written "realistic". So not sure about this, what it says should be what applies, not sure if it can change in any way during gameplay, are you 100% sure you selected realistic? sci-fi is default.
I am (99%) sure that I started in non Sci-Fi Mode but its not a big deal when it is Sci-Fi now. I disabled the setting "ENABLE_CREPITUS" afterwards in config so maybe this helps.
Thanks for your time and help and excellent work on this!
[Updated on: Thu, 24 March 2022 14:30] Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364536 is a reply to message #364535]
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Tue, 29 March 2022 23:41
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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ShaDoOoW wrote on Tue, 29 March 2022 11:41Kitty wrote on Tue, 29 March 2022 04:18For those few that do map-editing, it might be of interest to know that with r9305 the Tileset-ID 23 got hardcoded. It's already reported on Discord as well and I sure hope this decission will be reconsidered.
What is this nonsense? First of all, this code was removed long time ago. Second, how does it affect map editor in any way?
If it's removed, great. MapEditor uses the tilesets, which should be pretty obvious. If one ID is hardcoded, it can no longer be freely changed or used for other sectors without carrying on the effects hardcoded to it. So what good is a working MapEditor for, if one ID will be bound to these hardcoded effects?
There are multiple threads on Tilesets, Tilesets-Editing, Tileset-Guidelines, etc. around here. There are Guides to MapEditor included in Docs. Read them if you don't get what I'm talking about.
But it's probably the same old discussion we already had multiple times. I complain about options I neeed for modding getting restricted, you complain about too many options being around. In all likelyhood, we will never reach a common ground.
Your bugfixes are needed for development, my modding not. So do whatever you like, I already decided to use an older version for my project. Mainly because I need to focus to get it finished, but partly also because the direction of development has a rather discouraging effect on me. Like I said on discord, this is totally on me, it's about emotions, no way to argue about taste.
But if the Tileset-ID is no longer hardcoded, listen everyone. Scrap what I said about MapEditor. Check the downloadsource at polish forum if you need one.
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364538 is a reply to message #364531]
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Wed, 30 March 2022 08:15
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kmoi |
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Messages:39
Registered:September 2013 |
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Kitty wrote on Sun, 27 March 2022 23:40kmoi wrote on Sun, 27 March 2022 12:16Factory production. Don't you have a bug
I'm not sure if I understand what problem you face. Can you explain more?
Maybe it's because some factories need things done before they work (like, finish Doreen/T-Shirt-Quest first, etc.).
Or that the right items are required to be on map,maybe the items run out?
Have you seen the feature description and the video?
Flugente's Magika Workshop - New feature: factories
There are several errors in the image above.
Green is minerals and has nothing to do with factories. (I made a mistake about this)
There are only 5 normal factories, the partitions are (C13, H2, G2, K4, F10)
and the other factories in the red circle should be wrong. For example
(B13, D5, G9, H13, I13, L12) and those missile bases (D2, D15, I8, N4) can also be produced. These missile bases are also wrong factories.
as in picture 2. N4 should not produce items. This is an obvious mistake.
Maybe you can test it. As follows:
As long as the capture of B13 will produce items.
And the B13 doesn't have a factory at all.
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Private 1st Class
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364544 is a reply to message #364536]
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Thu, 31 March 2022 19:24
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Shadooow |
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Messages:109
Registered:April 2009 Location: Czech Republic |
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Kitty wrote on Tue, 29 March 2022 23:41If it's removed, great. MapEditor uses the tilesets, which should be pretty obvious. If one ID is hardcoded, it can no longer be freely changed or used for other sectors without carrying on the effects hardcoded to it. So what good is a working MapEditor for, if one ID will be bound to these hardcoded effects?
There are multiple threads on Tilesets, Tilesets-Editing, Tileset-Guidelines, etc. around here. There are Guides to MapEditor included in Docs. Read them if you don't get what I'm talking about.
But it's probably the same old discussion we already had multiple times. I complain about options I neeed for modding getting restricted, you complain about too many options being around. In all likelyhood, we will never reach a common ground.
Your bugfixes are needed for development, my modding not. So do whatever you like, I already decided to use an older version for my project. Mainly because I need to focus to get it finished, but partly also because the direction of development has a rather discouraging effect on me. Like I said on discord, this is totally on me, it's about emotions, no way to argue about taste.
But if the Tileset-ID is no longer hardcoded, listen everyone. Scrap what I said about MapEditor. Check the downloadsource at polish forum if you need one.
I haven't read bigger nonsense in years, and your previous paranoia posts on discord in response to my changes/bugfixes were already something. But this is definitely a whole new level.
Why do you even read the SVN log when you have absolutely no idea what the code does and when you are getting a panic attacks afterwards?
[Updated on: Thu, 31 March 2022 19:25] Report message to a moderator
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Sergeant
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364547 is a reply to message #364546]
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Fri, 01 April 2022 01:29
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Shadooow |
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Messages:109
Registered:April 2009 Location: Czech Republic |
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Kitty wrote on Thu, 31 March 2022 22:38And let me be blunt: LEAVE ME ALONE. GO F+++ YOURSELF. I'M OUT.
I already left. And as I wrote on discord before I left - all I did for 1.13 is a gift for the players and community. If any of my code is not meeting certain standards, is against rules or is causing issues you can remove it if you like. You can even remove all my additions if you wish, I won't be butthurt if you do. It is in your hands, stop messaging me about me to do anything. Good luck with 1.13 and 1.14 I am out of it.
[Updated on: Fri, 01 April 2022 01:29] Report message to a moderator
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Sergeant
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364578 is a reply to message #341931]
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Fri, 15 April 2022 11:57
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Vixis |
Messages:2
Registered:April 2022 |
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A.R.C. cashback:
Go to Arulco Rebel Command site and spend money on improve directive.
Then press on Financial tab - your money are returned to you.
r9362-g2644
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Civilian
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364608 is a reply to message #341931]
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Tue, 26 April 2022 10:33
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Vixis |
Messages:2
Registered:April 2022 |
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Random item inconsistency for "WP assault rifles" in Data-1.13/TableData/Items/RandomItem.xml and Data/TableData/Items/RandomItem.xml:
<uiIndex>16</uiIndex>
<szName>WP assault rifles</szName>
<randomitem4>8</randomitem4>
must be <randomitem4>9</randomitem4> so it will be "other WP ARs" instead of "other NATO ARs 1".
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Civilian
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364655 is a reply to message #364608]
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Sun, 22 May 2022 10:48
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kmoi |
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Messages:39
Registered:September 2013 |
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d2649,EXE9385
Save the game and restart the new game.
The original saved items will be left in the new start game.
Watch videos:https://www.mediafire.com/file/3o6llriplooukcp/save-newgameBUG.mp4/file
[Updated on: Sun, 22 May 2022 10:51] Report message to a moderator
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Private 1st Class
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364803 is a reply to message #364760]
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Tue, 16 August 2022 09:10
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Mamajack1 |
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Messages:15
Registered:June 2012 |
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Hi, i don't know if this place is still taking reports but i'm gonna do it anyways.
JA2 Build: v1.13, Jenkin's SCI R9395 G2653 (https://jenkins.maeyanie.com/job/JA2%20SCI/)
Ini changes: Literally fresh installed
Bug:
-Invisible inventory UI in mapscreen at resolutions beyond 800x600
-Set Bobby Ray's Quality to 10x and the moment you open the Gun section in BR site, at page 6 the game crashes.
I noticed there is a discord server but i can't find a working invite link around here so i come here instead.
Appreciate any reply. Thank you.
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Private
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364872 is a reply to message #364804]
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Tue, 13 September 2022 20:20
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neki |
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Messages:23
Registered:December 2021 |
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1. In strategic view going from any squad_x to "Militia Drill" doesn't pull for that squad. They still on it.
2. When DISEASE = FALSE I still got warning about corpses.
3. This one haven't been tested on this version. But used to change Helicopters SeatingCapacities from 6 to 10 in Vehicles.xml. Buggy as hell. Crashing randomly on way points. I didn't get around to the chopa yet with this build.
Version: r9400_g2653
[Updated on: Tue, 13 September 2022 20:21] Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364874 is a reply to message #364873]
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Wed, 14 September 2022 05:14
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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neki wrote on Wed, 14 September 2022 02:24When starting new game why is all this area not covered by SAM? I hope its not a "feature"
Expect maybe roundabout 5 sectors, those sectors aren't reachable anyway. A few directly around Balime can be reached later on, but the ocean and the neighbouring country are not part of the active game-map. Most also would be likely out of (fuel) reach for Helicopter (both, from Estoni and Drassen fuel site). If it's bothersome for you that those sectors around Balime are not covered, you can modify the covered airspace in SamSites.xml, description how is directly in xml.
[Updated on: Wed, 14 September 2022 05:15]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364875 is a reply to message #364874]
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Wed, 14 September 2022 12:48
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neki |
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Messages:23
Registered:December 2021 |
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Thanks for the info on SamSites.xml, didn't know. You can hire new MERCS and drop landing point near Balime to steal chalice. Game got easier. I'm looking for more challenge with every play.
[Updated on: Wed, 14 September 2022 12:52] Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364877 is a reply to message #364875]
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Wed, 14 September 2022 17:37
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neki |
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Messages:23
Registered:December 2021 |
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If I repair one gun, all guns in everyone else hands/backpacks get repaired too? This is new. Unless its the freak feature again. Unrealistic if so. 7 Guns repaired in 1 h.
[Updated on: Wed, 14 September 2022 17:42] Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364907 is a reply to message #364902]
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Sat, 01 October 2022 19:53
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neki |
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Messages:23
Registered:December 2021 |
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With ASD enabled. In Meduna airport there is a chopper. When I control this sector enemy still flies around with it. Rofl. Nice featureeee
edit: Meduna where tank positions a are. Now there is robots instead in some. "makes game much harder" deeerp! And Chopper from meduna indestructible. It explodes I go to the menu and back and its half fixed? Like chopper windows are back but top graphics missing. Still flies tho haha and dropping enemy squads. Comes back all smoky exploded but that doesn't stop it. Pls stay away from this game. Go outside
[Updated on: Sat, 01 October 2022 20:09] Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364908 is a reply to message #364907]
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Sat, 01 October 2022 20:16
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neki |
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Messages:23
Registered:December 2021 |
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Moving from N3 to N4 in Meduna I'm automatically forced to auto resolve. Need to travel manually in tactical not like in other cities
[Updated on: Sat, 01 October 2022 21:17] Report message to a moderator
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