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Bobby Ray tags in Items.xml[message #365335] Tue, 16 May 2023 06:44 Go to next message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
Items.xml has some tags related to BR (Bobby Ray)

<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
The ROF seems to be the Rate-of-Fire displayed when looking at weapon stats, ok.

But what about the other tags?

Values I've seen go from 1-20 and it doesn't seem to be a category

Without that, I won't be able to sell my new item at BR, sigh.

I can go for the additional merchants, but ...

So folks, please enlighten me   ^.^

[Updated on: Tue, 16 May 2023 06:44]




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Master Sergeant
Re: Bobby Ray tags in Items.xml[message #365337 is a reply to message #365335] Wed, 17 May 2023 09:13 Go to previous message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
rftr answered at discord on Tue, 16 May 2023

<BR_ROF> is a UI-only value and has no gameplay effect

<BR_NewInventory> and <BR_UsedInventory> are used to influence how many of a particular item BR tries to keep in stock (0-255)

the range  is roughly (inventory * game_options_br_quantity) +/- 50%
-

Thankfully rftr answered my question at discord

I like to add a link about Bobby Ray - Initial settings (at pbworks) (mentioned by Hawkeye at discord, thanks)

Following the link, it can be seen how those tags in items.xml (along with coolness-tag) are of importance

Now i can adjust the tags for my planned new item in a way that selling at BR works as intented by me for this item, nice

[Updated on: Wed, 17 May 2023 09:17]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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