Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » Bobby Ray tags in Items.xml (someone knowing what they do?)
Bobby Ray tags in Items.xml[message #365335]
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Tue, 16 May 2023 06:44
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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Items.xml has some tags related to BR (Bobby Ray)
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
The ROF seems to be the Rate-of-Fire displayed when looking at weapon stats, ok.
But what about the other tags?
Values I've seen go from 1-20 and it doesn't seem to be a category
Without that, I won't be able to sell my new item at BR, sigh.
I can go for the additional merchants, but ...
So folks, please enlighten me ^.^
[Updated on: Tue, 16 May 2023 06:44]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Re: Bobby Ray tags in Items.xml[message #365337 is a reply to message #365335]
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Wed, 17 May 2023 09:13
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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rftr answered at discord on Tue, 16 May 2023
<BR_ROF> is a UI-only value and has no gameplay effect
<BR_NewInventory> and <BR_UsedInventory> are used to influence how many of a particular item BR tries to keep in stock (0-255)
the range is roughly (inventory * game_options_br_quantity) +/- 50%
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Thankfully rftr answered my question at discord
I like to add a link about Bobby Ray - Initial settings (at pbworks) (mentioned by Hawkeye at discord, thanks)
Following the link, it can be seen how those tags in items.xml (along with coolness-tag) are of importance
Now i can adjust the tags for my planned new item in a way that selling at BR works as intented by me for this item, nice
[Updated on: Wed, 17 May 2023 09:17]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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