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Re: New Quest: a questline continues...[message #365681 is a reply to message #362637] Mon, 21 August 2023 04:14 Go to previous message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
Dang, the previous post by TheFlo went unnoticed

Luckily, DSmidgy stumbled upon the same issue two years later again and reported it

B8 also had an invalid spawn point

adjusted strateticmap.lua like that

-- dont spawn in deep water (B14) 
if (sSectorX == 14 and sSectorY == 2) then
        CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 			16533, hostile)
-- dont spawn in bush (B8) 
elseif 	(sSectorX == 8 and sSectorY == 2) then
	CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 			13239, hostile)
-- dont spawn in cornfield (B12)
elseif 	(sSectorX == 12 and sSectorY == 2) then
        CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 			13860, hostile)
-- spawn at common GridNo in all other possible sectors
else
        CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 			13557, hostile)
-

as of 21.08.2023 this is part of the release of latest 1.13 on gitHub

if there still are problems, please report here or at discord
or open up an "issue" on gitHub
thanks



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