Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 INI Customisation and Help » Bobby Ray's in San Mona
Bobby Ray's in San Mona[message #365763]
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Wed, 20 September 2023 23:11
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B1TM4ST3R |
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Messages:11
Registered:September 2023 |
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Firstly i just wanted to tip my hat to everyone involved with 1.13 you guys are the best! All the new gear is top notch as my man Reaper would say..
I used to truly suck at Jagged Alliance when it came out when i was nothing more than a teenager but there was a certain charm about it and its concept that made me fall in love with it. Back in the day i could only take Drassen and after that i was overwhelmed and didn't know wtf to do and without a strategy i was always left stumped on what to do next. Well fast forward a couple of decades to 2020 and i find myself with all the time in the world after some idiot went through a red light when i was on my motorbike and almost left me a paraplegic, i decided to sink my teeth into Jagged Alliance 2 and really get to grips with it once and for all.. In the 3 years that followed i have managed to master the vanilla campaign on high difficulty and am just about to complete the fantastic 1.13 mod on experienced difficulty so i now consider myself a JA2 veteran haha.. The 1.13 mod and its absolute abundance of new gear has made me a very happy man i absolutely love it so thankyou to those who have worked on it i am very grateful.
I would very much like to start a playthrough where i can make San Mona my base of operations and if anybody knows a way to implement it so Bobby Ray's deliveries can be made to San Mona, i would be most grateful if you could share the way to do it or if there is a specific INI option to look out for
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Re: Bobby Ray's in San Mona[message #365768 is a reply to message #365763]
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Thu, 21 September 2023 13:39
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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B1TM4ST3R wrote on Wed, 20 September 2023 23:11 ...
I would very much like to start a playthrough where i can make San Mona my base of operations and if anybody knows a way to implement it so Bobby Ray's deliveries can be made to San Mona, i would be most grateful if you could share the way to do it or if there is a specific INI option to look out for
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Hi there,
this requires changes to two xml in Data-1.13\TableData\Map (DeliveryMethods.xml and ShippingDestinations.xml)
Toggle examples xml
Example (San Mona, C5) ShippingDestinations.xml
<DESTINATION>
<uiIndex>2</uiIndex>
<name>Drassen</name>
<ubMapX>13</ubMapX>
<ubMapY>2</ubMapY>
<ubMapZ>0</ubMapZ>
<sGridNo>10112</sGridNo>
</DESTINATION>
<DESTINATION>
<uiIndex>3</uiIndex>
<name>San Mona</name>
<ubMapX>5</ubMapX>
<ubMapY>3</ubMapY>
<ubMapZ>0</ubMapZ>
<sGridNo>17238</sGridNo>
</DESTINATION>
Example (overnight) DeliveryMethods.xml
<!-- Drassen -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>2</uiDestinationIndex>
<usDestinationFee>200</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
<!-- SAN MONA -->
<DESTINATIONDELIVERYINFO>
<uiDestinationIndex>3</uiDestinationIndex>
<usDestinationFee>200</usDestinationFee>
<bDaysAhead>1</bDaysAhead>
</DESTINATIONDELIVERYINFO>
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the GridNo used here is the placement of crate on map (can, i.e., be seen within MapEditor)
coordinates are for sector "C5 = X5/Y3"
destination fee is base price of shipment (there are three variations - "overnight=daysAhead 1", etc.)
either use GridNo of some existing crate, or do some slight map changes to add a new one and some deco/scenario
either replace an existing destination (in the example, "Hong Kong" got replaced by San Mona) or add a new one
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I made a simple example to showcase the idea
Screens:
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01
top - unchanged 1.13-map (C5)
bottom - fenced in crate for shipments/delivery
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02
top to bottom
- path to crate unblocked
- door not blocked
- crate accessable, delivery arrived
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left to right
- Bobby Ray order form including San Mona
- Bobby Ray email confirmation San Mona
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Download:
BR shipment to San Mona (example).7z
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download contains the two xml, the map, the radarmap
and also the above screens and a readme
simply put the "Data-1.13"-directory found in download into the main ja2-directory (with 1.13 previously installed as usual), overwrite when asked (two files)
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[Updated on: Thu, 21 September 2023 14:01]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Re: Bobby Ray's in San Mona[message #365769 is a reply to message #365768]
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Thu, 21 September 2023 20:44
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B1TM4ST3R |
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Messages:11
Registered:September 2023 |
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This is awesome thanks alot man! I knew joining this site was a good idea, not only have you explained it in detail but you have also given me a download link and basically done all the work for me i appreciate it alot!
Off topic here, i don't know the general consensus of JA3 here but i actually thought it was a good game and did quite enjoy it, it did feel like a modernized version of Jagged Alliance and when i say that i mean that it holds your hand and kind of leads you to objectives in a linear way, i think that's just how developers make games nowadays but what i would say is that i did feel quite alot of the Jagged Alliance charm and did enjoy the game. I ditched it when their updates were actually breaking the game further and annoying me to the point of dropping it completely, but anyway long story short the reason why i am going on about JA3 is, i think it would be of great benefit if the ppl who worked on 1.13 showed everybody who is there now exactly how modding is done! There are so many ppl there now releasing mods who don't even know what they are doing its quite funny actually.. Just thought i would throw this out there as i would love to see mods for JA3 from the good people behind 1.13 if they were ever willing to do so.
[Updated on: Thu, 21 September 2023 22:03] Report message to a moderator
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