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Scroll blockers?!? Or anything of the like..(solved!)[message #365902]
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Sat, 17 February 2024 21:46
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Marcus |
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Messages:110
Registered:November 2014 |
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I managed to put a working test map in game, but I can see the jagged map borders. I remember I read somewhere there's a scroll blocker of some sort, but I can't find anything about it in the tutorials (or the mapper). Any pointers?
[Updated on: Sun, 18 February 2024 08:25] Report message to a moderator
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Sergeant
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Re: Scroll blockers?!? Or anything of the like..[message #365903 is a reply to message #365902]
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Sun, 18 February 2024 02:02
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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What comes to mind for seeing the outer borders of a map (the jagged outlines) is:
- did you may change the values in row/collums to something unusual?
- if so, did you use "enable enlarge maps" as well?
- did you uncheck the "save in vanilla mapformat"?
- did you place all entry-points? (N,S,W,E,C and, if nescessary for map, also I)
Those very outlines ain't suppossed to be seen, in usual mapsize (160/160) they are rather far away and shouldn't show at all
If you try to make a bigmap, that is 320/320, iirc
When working with standard sized maps, that issue never happened for me, that might be related to bigmaps
The mapformat matters, there are several ones (vanilla, 1.13, UB, some russian one (maybe for NO-maps?), etc)
The entry points are important for many calculations the game needs to do, expect the I (which is a special case), all 5 should be allways used
For scrolling, I only know what can be used in mapeditor to scroll beyond borders, that would be pressing SHIFT (do a mouseover on "options" in mapeditor to see description)
But ingame, no clue.
I'd rather would try to adjust the map itself so that it doesn't show those borders
If it is indeed a bigmap you try your hands on, I daresay, the only one that realy got them to work was Smeagol and sadly I'm not aware of him sharing anything about how to do it
Even if the map itself works, there are plenty of other issues that still need to be addressed, like the higher GridNo's used in bigmaps don't mesh well with anything that needs to know them (like, i.e., some entries in NPC-scripts, the NPCScript_Editors I know just don't accept that large digits ...)
I recall trying bigmaps myselve some years ago, but failed to create working radarmaps, so that might also be another issue to address
If anyone knows a "How-to-do-bigmaps", please share
[Updated on: Sun, 18 February 2024 02:11]
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I need more details. (Didi Hallervorden) Report message to a moderator
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Re: Scroll blockers?!? Or anything of the like..[message #365905 is a reply to message #365904]
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Sun, 18 February 2024 06:39
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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The tree-tops vanishing when doing a mouseover or getting close with merc is actually a rather recently added feature (~ about 1 or 2 years ago), not a glitch
You can toggle it within ingame-options (the ones under that disc-symbol), it's called "Smart Tree Tops"
(or in Profiles/UserProfile JA2 113/Ja2_Settings.ini)
For roofs to allow view of rooms below when we enter, check wether you have placed "roomnumbers" on all tiles inside that room. If those are missing, the roof won't get hidden upon entering of room, iirc.
About containers, I don't get what's meant by semi-functional? If the graphic is the closed variation, it is reasonable that we first must open them
Probably I misunderstood what you tried to say, can you elaborate a little on that?
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I need more details. (Didi Hallervorden) Report message to a moderator
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Re: Scroll blockers?!? Or anything of the like..[message #365906 is a reply to message #365905]
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Sun, 18 February 2024 08:00
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Marcus |
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Messages:110
Registered:November 2014 |
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By semifunctional I mean: they can be interacted only by control click, mercs will say "nothing" when they find nothing, there is no opening animation and no sound effects. Thanks about the rest. I was actually wandering what was it all abbout room numbers..
Oh by the way: even if the editor is temeperamental, I'm still positively impressed by it. When you know what you're doing it's powerfull and effective..
EDIT: fixing the roof also fixed the containers!
[Updated on: Sun, 18 February 2024 08:17] Report message to a moderator
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Sergeant
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Re: Scroll blockers?!? Or anything of the like..[message #365908 is a reply to message #365907]
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Sun, 18 February 2024 11:40
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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Asdow wrote on Sun, 18 February 2024 08:48Kitty wrote on Sun, 18 February 2024 00:02What comes to mind for seeing the outer borders of a map (the jagged outlines) is:
Even if the map itself works, there are plenty of other issues that still need to be addressed, like the higher GridNo's used in bigmaps don't mesh well with anything that needs to know them (like, i.e., some entries in NPC-scripts, the NPCScript_Editors I know just don't accept that large digits ...)
This sounds like a new issue should be added on github
Yes, probably. But I'm not sure if that can't be solved with 1.13-code alone
It's those NPC-Editors for .npc-files that don't accept higher digits and I don't think any source-code for those is available, sadly.
But yeah, why not opening one, maybe it's easier than I think it is.
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