Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Various Questions (SOLVED. Wip, of course) ((Also, I've just been promoted to Corporal, YAY ))
Various Questions (SOLVED. Wip, of course)[message #365953] Sun, 17 March 2024 15:27 Go to previous message
Marcus is currently offline Marcus

 
Messages:110
Registered:November 2014
Ok, setting the mines was easy. Now, next on the menu is coolness factor by sector, but:

A: Capturing the central SAM triggers a cutscene. Can I give for granted that SAM sites are numbered as Chitsina=1, Drassen=2 and Central=3?

B: I managed to move Omerta, but I find no way to move the starting location: Is it hard coded? No prob in this case, I'll edit my strategic map accordingly.

C: Is there a way to rise the number of soldiers in garrinsons apart from difficulty level/creature per sector/risen garrison percentage? Long story short: if I want 20 enemys in a sector, can I set it somehow?

D: In the data/interface folder there are numbered MINE images showing underground areas. They don't feel complete areas to me. Anyway, since I moved mines can I give for granted I need to edit those? Just thinking out loud.

E: I want to use Crepiti as guardians for special gear caches, but I don't want them to attack players positions. Would it be enough NOT to set a nest with a Crepitus Queen? Also, I'd need to edit the MINE images, right?

F: My strategic map is basically an island. Is it better to add generic water maps around the island? Would I need to set 32 soldiers, a radar map and an entrance point anyway? Thinking out loud again..

Thanks in advance.

[Updated on: Sun, 17 March 2024 18:58]

Report message to a moderator

Sergeant
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: How to set/move mines? (SOLVED)
Next Topic: New weapons sprites (SOLVED)
Goto Forum:
  


Current Time: Mon Dec 02 20:26:47 GMT+2 2024

Total time taken to generate the page: 0.00890 seconds