Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » a few shotguns
a few shotguns[message #366340]
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Tue, 24 December 2024 02:57
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Nixou |
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Messages:57
Registered:January 2008 Location: France |
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A few modern shotguns that are original in design and gameplay
Remington 870 DM with detachable magazine, has rails
stats =
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items.xml
<ITEM>
<uiIndex>000</uiIndex>
<szItemName>Rem. 870 DM</szItemName>
<szLongItemName>Remington 870 DM</szLongItemName>
<szItemDesc>Magazine and rail on a 870 pumpy. What else can you ask for?</szItemDesc>
<szBRName>Remington 870 DM</szBRName>
<szBRDesc>Magazine and rail on a 870 pumpy. What else can you ask for?</szBRDesc>
<usItemClass>2</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>000</ubClassIndex>
<ubCursor>3</ubCursor>
<ubGraphicNum>***</ubGraphicNum>
<ubWeight>34</ubWeight>
<ItemSize>7</ItemSize>
<usPrice>800</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>1</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<TwoHanded>1</TwoHanded>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>22</BR_ROF>
<spreadPattern>Imp Mod Choke</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
<TransportGroupMinProgress>50</TransportGroupMinProgress>
<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
Weapons.xml
<WEAPON>
<uiIndex>000</uiIndex>
<szWeaponName>Remington 870 DM</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>10.01</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<APsToReloadManually>12</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
.
Download: https://drive.google.com/drive/folders/1EXO_ctnDxt_9OhLJdkwbbqEw-GFqMpQA?usp=drive_link
Tokarev TBP12
semi auto bullpup shotgun with magazine and rails
stats =
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items.xml
<ITEM>
<uiIndex>00</uiIndex>
<szItemName>Tokarev 12</szItemName>
<szLongItemName>Tokarev TBP 12</szLongItemName>
<szItemDesc>Self loading magazine fed bullpup 12ga shotgun, from tokarev with love</szItemDesc>
<szBRName>Tokarev TBP 12</szBRName>
<szBRDesc>Beautiful bullpup shotgun at incredible price! From Tokarev with love. Caution: Break in time may be necessary.</szBRDesc>
<usItemClass>2</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>00</ubClassIndex>
<ubCursor>3</ubCursor>
<ubGraphicNum>**</ubGraphicNum>
<ubWeight>35</ubWeight>
<ItemSize>7</ItemSize>
<usPrice>370</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>-2</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<TwoHanded>1</TwoHanded>
<SciFi>0</SciFi>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>22</BR_ROF>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>17</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
<TransportGroupMinProgress>60</TransportGroupMinProgress>
<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
weapons.xml
<WEAPON>
<uiIndex>00</uiIndex>
<szWeaponName>Tokarev TBP 12</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>10</ubReadyTime>
<ubShotsPer4Turns>10.24</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>59</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>4</ubMagSize>
<usRange>155</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>433</sSound>
<sBurstSound>80</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>17</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>40</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>13</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
.
download: https://drive.google.com/drive/folders/1-V0ACdyEj8kzB8DxmNSXZfpdYm4xH43Z?usp=drive_link
I will upload more in future
WIP:
-M1887 lever action shotgun
-Standard DP12
-Chiappa Triple threat
Guide to install:
The official way, extensive guide:
For this method, follow the guide of creating a new item and simply use the big guns STI, MDguns STI entry, the Items xml entry and weapons xml entry provided above
http://ja2v113.pbworks.com/w/page/4218349/Item-Making%20Tutorial
The alternative, lazy method:
Toggle Spoiler
The fastest way to put those guns ingame would be to replace an existing one. For this example we will replace hk caws with tokarev 12. Find the gun you want to replace in the items xml and weapons.xml, (located in data 1.13/Tabledata/items/) the caws is number 33 . replace all the lines by the one provided above (in the stats section) but let intact the following: uiindex, ubclassindex, ubgraphicnum. Ubgraphicnum is the number of the picture used by the game, the caws is 33. so rename the big gun sti provided as "gun33.sti" (for this example), and paste that new gun33 sti in Data1.13/big items. Then open mdguns.sti (inside data1.13/interface) with a sti editor, go to picture 33 and replace it with the tokarev12mdguns pic provided.
Note: if you are using Lobot animations, try to replace a similar gun so that animations are consitent.
[Updated on: Tue, 24 December 2024 16:14] Report message to a moderator
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