Re: Vengeance: Reloaded Bugzilla[message #366071 is a reply to message #366070]
|
Mon, 06 May 2024 06:33
|
|
Cerhio |
|
Messages:202
Registered:March 2013 |
|
|
Yeah I gave it a try with the AK Kit but it doesn't result in anything. Maybe it just hasn't been activated?
More of a suggestion than bug but:
The SRR only takes the x4 Scope but should probably take a larger array of powerful scopes as its designed as a lightweight DMR and even referred to as a "Sniper M4." Now I'm taking this all from wikipedia (https://en.wikipedia.org/wiki/SEAL_Recon_Rifle) but from a gameplay standpoint, it would be great to get more DMRs for those with the Assault Rifles skill.
EDIT:
Actually it might also be a good idea to up its range a bit more as well as its currently nothing special to write home about but thats just my opinion and I'm definitely no gun expert.
[Updated on: Mon, 06 May 2024 06:48] Report message to a moderator
|
Sergeant 1st Class
|
|
|
|
|
|
|
|
|
|
Re: Vengeance: Reloaded Bugzilla[message #366264 is a reply to message #366262]
|
Thu, 19 September 2024 14:25
|
|
Hawkeye |
|
Messages:2436
Registered:October 2005 Location: Australia |
|
|
stormsix wrote on Wed, 18 September 2024 06:35Gentlemen, i spotted an issue:
In P3, the Palace, battle goes ... and this undesirable happened
I fixed using the map editor. I won the battle, picked up some enemy stuff ... but enemies still in the area, with no enemies in sight!!!
I went to another map, I returned to the P3
Enter the P3, no enemies in sight, map has a problem. Help me please.
Send us a gamesave before the crash and your ini file and we can look into it.
Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Vengeance: Reloaded Bugzilla[message #366364 is a reply to message #366342]
|
Mon, 06 January 2025 14:52
|
|
Gopan |
|
Messages:405
Registered:June 2016 Location: Norway |
|
|
Hi there Hawk. I have something to report, it's not a bug, more like something that went unnoticed and i'd like to bring it up to your attention....
While i was going through VR DATA --> Table Data --> Merc Profiles, i did notice that, as per usual, almost all of the colored guys hate Bubba, since vanilla. Vicki doesn't though. Anyway, Bubba's UI Index number it's 50 in other 1.13 mods. In VR however, that number, points to PGLady 4. Bubba's UI Index number, in the VR mod,it's 101.
In Tactical Interface Settings, Player/Enemy_Hit_Count, i set it up to ), as per usual. Nothing changed. But instead of numbers, it now shows an asterisk. In the same section, SHOW_COVER_INDICATOR, again i am using option 1. Show using color of merc's name. It doesn't work, never did in VR. I wonder if this can be fixed, it's a very nice feature when crawling/sneaking closer to enemies. If it turns any color other than green, you stop.
About the damage indicator, i believe i have seen another option somewhere, i'll check. Yep, found it, it's the number 4 option, i have it on 1 and yet it shows me an asterisk when the enemy dies. FYI, i am using the Data-Vengeance\JA2_Options.INI. Not sure it makes a difference but i like to play a mod on it's name's parameters. Is that a mistake ?
[Updated on: Tue, 07 January 2025 19:07]
Nipson anomimata mi monan opsinReport message to a moderator
|
Master Sergeant
|
|
|